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devkasel

57
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3
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1
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A member registered Apr 08, 2024 · View creator page →

Creator of

Recent community posts

Thanks, ComputerJames. I'll have to think of some more interesting traits in the future. Appreciate your thoughts! 

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That's a good catch, Good K.  As for the cold drink, they were originally named COFFIN and COFFEE, but our shadowed boss here mixed them up under those missing office lights. But, I didn't have time to add the labels lol. I'll have to think of a more creative way to implement it in the future. 

Haha, That's interesting! I'll have to think about adding something in relation to that. ;)

Thanks EasonIsCool! I wasn't sure to keep that feature in, so I'm glad you liked it. 

Thanks elmagico!

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Thanks butterfly dreams! And welcome to the team! 

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I'd love to see that if you continue to work on this. It's a really interesting theme. Like you mentioned, I like how you incorporated the puzzle theme into this more realistic interface. The imaginative theme would be an excellent touch. 

Appreciate it, Jintaco. Hopefully we can continue to learn and grow!

Interesting concept so far. Would love to see what you had in store for this. It gives me the feeling of living chess pieces. 

Really interesting concept. It was fun to watch my choices affect my game play. Loved the sprites. 

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Interesting little concept. I'm not sure if this was the goal, but it gave me.. Cyberpunk mixed with Greek God Vibes, haha. 

This is an adorable concept. I loved the switch from 2D to 3D. Super cool little puzzle!

I really enjoyed reading your game's description, it helped set the mood really well. I thought the concept was super interesting and your chosen theme worked well together. 

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Really fun to play! I don't know why, but the seeing the leader-board was really exciting, haha. It set the stakes up a little bit. The art was adorable and I loved the whole hero mechanic. Well done guys!

Absolutely terrifying to hear this guy behind you. 

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I hope you enjoy my extremely advanced security measures. Those little fast guys.. were a challenge. Overall really fun to play.  

I loved how simple this was. The art truly created something beautifully atmospheric. 

Thanks Dr. Bean!

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Really interesting project! May I ask what your inspiration was? I'm a bit curious on what direction you were thinking of taking this in. As in, something hyper realistic or.. more abstract. If that makes sense. 

Hilarious concept, I initially started just slapping everyone until I realized I had to look at the wall. 

Right up my ally! I love text based games. Very interesting story to follow. 

Okay, I loved this concept! This was really fun to play! It would so much fun to see different variations of doors. 

Exciting concept! My heart was racing!

The nostalgia! This would be fun as hell to play with lots of people. 

The grass looks so.. luscious..

Understatement! Beautifully done joke. 

Haha, what a fun little concept! Maybe it's just me, but I did have some trouble viewing the game, the scaling of the tasks were cut off. But, I was able to complete it. 

Very interesting story. If I'm understanding this correctly, each time the hourglass resets, a new effect happens to the character. It's a very engaging mechanic! 

I loved the interpretation of the theme. The controls were a bit confusing at first, i thought maybe I needed more of an introduction. But overall, i thought it was very well made! The game mechanics were very fun to mess around with.

I agree, haha. It's fun to combine them. And thanks for the encouragement, I'll look into exploring further updates!

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Thank you Decoded! That was the goal! :D

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Thank you NotTodayDio, I love combining the two mediums. For my next project, I know better to be a bit smarter now, haha. 

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Haha thanks Emmy! I'm getting a lot of these comments. I'll look into further development! Appreciate your words. 

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Very calming.. it's almost as if I could fall asle-

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Really loved the art! The mechanics were really intuitive. I find myself wondering what inspired you. 

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Loved the atmosphere, Very LA. 

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Interesting idea, but I wasn't quite sure how to play?

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Very thoughtful mechanics, this was really interesting to see in your game. 

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Thanks Lunar-lo! I'm glad you caught the reference, haha. Ideally, I would have loved to polish the animations a bit more and implement more sound effects, more interesting menu screens, etc. But, I tried to settle for the minimum for the time limit. As for the game play, I thought about adding more traits to help to flesh out the story more. Something with more layers. I was aiming for something uncanny. I really appreciate your thoughts. 

This was really sweet, I really enjoyed this.