This is a fun game, but it could use instructions or a tutorial of some sort
Devious Unicorn
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First impressions in chronological order
- Video pitch is fire
- The font in some places is a little difficult to read because it is too small
- Set up the world and explained what was happening well
- Artwork is amazing
- Movement feels really nice
- Found an encryption thingy (what is happening and what do i do with it)
- I understand the encryption thingy now after looking at the graph on the right closer
i got bored of writing this, but this is well made and i enjoy playing.
Everything about this game looks really interesting and i don't know if I'm doing anything wrong, but i have a big white rectangle covering my screen. It waves like a sail and still shows a couple pixels at the top and the blue circles at the bottom are rendered on top of it. When i click it moves down about ¼ to ⅓ of the screen. I can still move and jump around the game area. Lmk if there is any more information i can provide you to help you diagnose this issue
First impressions (in chronological order)
- Don't like you have to click on the text in the cutscene for it to work
- Don't like that you have to manually set fullscreen every time you start the game
- Art is absolutely beautiful
- Graphics driver crashes if tabbed out for too long
- Very fun gameplay loop once I got the hang of it
all in all, good work!
Good game, mostly just a repeat of what others have said, gets repetitive after a while.
Here are the bugs I've found: cluck Norris can't upgrade if Johnson is maxed, changing to a different tab while the egg carton sell animation is running makes it appear behind the current tab until you change to a different one
I believe it means that if you can run it from a file directly instead of from in the game engine.
That would be for example, exporting to a .exe file that just runs on its own. I think it's fine if it needs other files to run, as long as it is run from an executable file directly instead of from inside a game engine.
