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Devil Scion

8
Posts
11
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A member registered Nov 18, 2024 · View creator page →

Creator of

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I really love the art style, the simple models look really good for this kind of game. I do wish the game was a bit more fluid, like confirming movement felt like an unneeded step (understandable for the prototype) and the animations did take a bit too long to play out. Overall very cool idea and design.

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This is really good, especially for your first game! I really like the level design, very clear Mario/foddian game influence.  The level design was very cool, the platforming difficulty was really solid. Some of the physics felt a little tough like the enemy hitboxes and in-air control. I also think some kind of "You Win" screen or notification would've slotted in really well.

I'd definitely recommend adding some cover art and some screenshots to improve your submission page, it looks pretty bare at the moment. I also think some of your project settings may be misconfigured in Godot, the game page shows the game as super small, and the full-screen just extends the border rather than zooming it in. I believe it's the Window>Stretch setting that you may have disabled, switching to "viewport" may fix it. 

Pretty cool game! Super impressive to see a 3D game that runs really well.

I love the vibe to this game, I like the mix of escort with puzzle platformer.  I think the low gravity made it feel a bit too slow paced. I really like how the grapple felt, and I can see it being more difficult with higher gravity, but I think that would've made the swings that much cooler.

I really like this game, very simple and easy to understand. I enjoy the difficulty curve as well as the fluctuation in difficulty where it seems like you get a few freebies after really hard levels. 

I would love some kind of attrition mode where you lose if the timer hits 0 to see how high of a score you can get.

I really love the style of this game, very simple and clean. The mechanics and level design are really good too, hitting the targets felt satisfying.

I think the weakest part is the controls, they feel kind of unintuitive. I think space or rmb jumping would've felt better, because hitting s when you're used to that making you go down is kind of jarring. The zoom out feature is cool, but I found myself just holding it down the whole time whereas I wish it was a toggle instead of hold.

Yeah, unfortunately I found the reason for the poor performance after the submissions ended. We'll be able to update it afterwards if you're interested in coming back. Appreciate the feedback though! 

This is my favorite game from the Jam so far. The concept is so simple yet feels really fun. I'd absolutely waste so much time playing this on mobile. My only complaints are that some of the patterns feel impossible (especially for Camila) and I think a deckbuilding feature would be super cool. For how short the Game Jam is, this was stellar though.