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Deviljam

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A member registered May 14, 2018 · View creator page →

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Wow, I had no idea. I wasn't happy with the gameplay with this one. We tried to make it work, but I don't think the concept of a slot machine combat system was interesting over a long time. Plus, I think it would have been more compelling to actually explore the mall than just move between fights. Knowing there's eyes on this, I might revisit the concept

Wasn't sure if anyone was still interested in this project. What has you checking in?

Tempting!

Thanks so much, Gino. You were getting frame rate drops? The game isn't entirely optimised yet, but that's still a shame. As for the controls I'll have another look at them. A lot of people struggle with the down slash, I'm not entirely certain how to implement it on keyboard yet, but I'll try a few things out.

Oh no, I'll have to go back and delete that old video. This isn't a rouge-like game anymore. People didn't like the randomly generated levels, without a proper structure to them people found them boring.