Wow, I had no idea. I wasn't happy with the gameplay with this one. We tried to make it work, but I don't think the concept of a slot machine combat system was interesting over a long time. Plus, I think it would have been more compelling to actually explore the mall than just move between fights. Knowing there's eyes on this, I might revisit the concept
Deviljam
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A member registered May 14, 2018 · View creator page →
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Thanks so much, Gino. You were getting frame rate drops? The game isn't entirely optimised yet, but that's still a shame. As for the controls I'll have another look at them. A lot of people struggle with the down slash, I'm not entirely certain how to implement it on keyboard yet, but I'll try a few things out.