Yup, there will be experimental releases every few weeks and public release when things are stable!
Let me know if you have any feedback!
This Roadmap shows the main content (vixens type and Places) of the game planned.
Aeloraeth is an action RPG where players ascend a massive tower with unique floors, each floor is a world with distinct biomes (e.g., jungles,, mountains). You explore, fight enemies, complete dungeons, and aim to defeat the archangel at the top to become a legend. The game might includes a global dashboard for competitive rankings.
Aeloraeth includes explicit content. Players engage in choice-driven NSFW interactions with monster girls after combat, which are animated and tied to earning XP and loot. These encounters are a core part of the game’s progression and fantasy.
Monster girls are enemies or friendly NPCs on each floor, with unique designs and animations (both general and NSFW) developed during the alpha phase. They vary by biome, offering diverse combat and interaction mechanics that contribute to the game’s varied encounters.
The core gameplay loop involves:
Exploring open-world floors to find enemies, treasures, and boss dungeons to next floor.
Engaging in combat with enemies, followed by choice-driven NSFW interactions to gain XP and loot.
Progressing by leveling up, allocating stat points, and purchasing or crafting gear in towns.
Advancing through dungeons to defeat bosses and ascend to the next floor.
A secondary loop includes competing on the global dashboard for rankings and hunting limited-time treasures for unique rewards. [might include]
The first playable version of Aeloraeth is targeted for a closed pre alpha release 1 before end of august 2025, available on Itch.io.
The pre alpha release 1 is targeted before end of august, 2025. A beta release is planned before the end of this year (hopefully in steam).
The pre alpha release 1 will include:
A focus on mature content with monster girl models and animations (general and NSFW), prioritizing the game’s core interaction mechanics.
Basic fighting mechanics and enemy logic, with first-person movement and initial tower floor designs.