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Thanks, that’s a really sharp read of the medal curve – you’re right that short, repeated fall-backs beat one long run right now, and that’s not how I want prestige to feel. I’m looking at how medals scale with your best threat level; the goal is for longer runs to pay off more. I’ll mention it in a devlog when it changes.

Thanks for the idea – 0.1.10 adds a x1 / x2 / x3 speed button next to Back, so restarts go much faster: The Last Line 0.1.10: see the shop, speed it up. Let me know if the early part still drags after a prestige.

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Thanks for sticking with it – in 0.1.10 the shop sits in a column next to the field, so you can see defenders and upgrades without scrolling or full screen: The Last Line 0.1.10: see the shop, speed it up. On the riflemen being too strong: noted, I'm checking how armies are built at later threat levels before touching the balance.

Yeah, it's more obvious in the full-screen version; I'll think about how to fix it here.