Thank you for the feedback. Indeed, the checkpoints in stage 2 need fixing, and the elevator entrance isn't intuitive at all. I appreciate you taking the time to play, even if you didn't reach the third stage. Your observations were very accurate, and I hope we can make corrections to make this demo version smoother and more fun. Also, you're absolutely right about the main menu — I'll redesign it to match the in-game aesthetic.
DevAndreAkira
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I played your game and got to Streak 4. It has really cute characters and a variety of funny opponents that mix animals with fruits or objects — it reminds me a bit of Neopets. You can really feel that Galaxy of Games energy you were going for!
There's a performance issue perhaps related to loading; on my PC it took 20 seconds to open the game.
The music is very relaxing, and perhaps adding some SFX to the interaction clicks could help with the immersion in its space atmosphere.
Also really impressive that this is your first game jam AND first game ever — the depth of the mechanics (sector modifiers, hidden cards, team abilities) is honestly a lot to pull off for a first project. I think it has a lot of potential!
Simple but fun little game! I liked the concept of playing as the alien defending the house — it's a nice twist on the classic UFO shooter formula.
The controls are straightforward and easy to pick up. It would be great to see a kill counter or score display added in the future, since having a way to track your progress would make it a lot more satisfying to play. A bit more visual feedback when hitting enemies and maybe some sound cues could also help bring it to life.
For a jam game built with AI assistance, this is a solid foundation. With a little more polish, it could be a really enjoyable experience. Nice work!
I liked the game, it reminds me a lot of the time I spent playing Space Cadet Pinball on Windows XP with Medieval Madness. Playing the game in full screen is very satisfying, seeing the richness of detail in the game and the alien walking on the screen is very cool, it's desperate trying to keep hitting him.
I also liked the music, I think it illustrates the game well, but I think the voice acting could be improved, changing the current voice to one with an alien, monster or technological theme.
It's a very fun game, congratulations!
I enjoyed the game; the third wave is difficult, but after I discovered the type of tank ship it became easier. My favorite feature was the ship's dodge; the animation is funny. I'm usually used to playing this type of game with the enemies above and the player below, but that's not a negative point, just different. After wave 5 I put everything into invulnerability and rate of fire. It was very satisfying to reach wave 10.
Congratulations on the game!
Thanks so much, really happy the controls and the landing indicator felt good!
You actually found a real issue — there's an elevator in Level 2 that's meant to take you back up to your last checkpoint if you fall, but it's honestly not intuitive at all and most players don't realize it's there. That's something I need to make way clearer. Sorry that experience cost you your run right after getting so far!
Really appreciate the kind words, and I'd love to expand this into a full game someday. Hope you get a chance to reach the boss!
Thank you so much for the detailed feedback! Jumping Flash was a huge inspiration, so hearing that comparison really means a lot to me.
You're absolutely right about Level 2 — it ended up way too punishing compared to the first level, and I can see how it breaks the flow. One thing that wasn't clear at all: there's actually an elevator in the level that takes you back up to your last checkpoint, but it's nowhere near intuitive enough — most players don't even notice it. That's definitely on me. The boss fight also needs more variety so players can't just stand still and win. I'll revisit all of this before any future update. The idea of making Level 2 an unlockable is actually really smart!
Thanks again for hosting the jam and for taking the time to play through it!
Thanks again for trying the game!
Funny timing — the memory was so high I almost thought I crashed itch lol 😅 But I did some testing and found it was coming from the grass script (grass.js). After removing it, the memory dropped a lot (from ~200 MB to ~60 MB), so it’s much lighter now.
Really appreciate you pointing it out, it helped a lot 🙌
Hey everyone,
I’m working on a short 3D platformer that runs directly in the browser (no download needed).
https://devandreakira.itch.io/aero-frog-skybound
I’m NOT looking for feedback on graphics, audio, or story right now — just difficulty and challenge.
Thanks a lot 🙏




