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Dev_Abraxas

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A member registered 74 days ago · View creator page →

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Thank you! 1060, awesome! 😎

This game is totally my kind of game, I just HAD to complete each challenge! The challenges are quite tough, and often force you to think outside the box., but it all flows very well, the speed is cool and I love how you got the most of limited content/level. Very cool! 

I do wish there was some dope background music though!

Would have loved to see more levels, and added audio. But otherwise very addictive and cute little game! 

Awesome, happy you liked it!

That's exactly what we were aiming for!

Hey lunawole, thank you for playing and your wonderful feedback! And some really cool ideas in there!
The movement issue is indeed a bug we encountered late in the jam, and didn't have enough time left to investigate and fix :-(
Very happy you enjoyed the game, thanks!

Thank you so much for playing and your feedback! Very happy you enjoyed it!

Thank you for playing and your feedback! We also noticed the steering bug towards the end of the jam, and we ran out of time to investigate and fix properly. It's odd that it did work when the game wasn't in focus. Maybe you were vibing too hard lol (j/k).

Played it again, now I figured out how to get through doors (step back a little)! Here's my new feedback:

  • The game has the vibe of early 90s shooters; "Collect the keycards, fight through guards / drones and get to the exit". Simple, but effective!
  • I liked being able to shoot and destroy walls!
  • I haven't found a reason to use the Loop Mechanic, I understand it's a restart?
  • Currently the Loop Mechanic is bound to the R key. I wish a different button than R was used to start the loop. Most shooter games have R as a reload button, and even though this game has weapon auto reload, I caught myself pressing R frequently after a fight (habit), only to restart the fight I just finished
  • Very minor, but I expected the assault rifle to act more like an assault rifle instead of a shotgun / bolt action rifle

Either way, I'm happy I gave it another shot. If you're into oldskool shooters, you could like this one!

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I tried it again. Apparently you have to step back a bit from the door for the USE (F) to work

Fantastic game. The music is boppy, the sounds fit well, the  vibe, art, puzzles... everything adds to a fun and delightful experience. The tutorial is on point (and often times overlooked in other games), and it all feels really polished. Well done and congratulations on releasing a fun and beautiful game!

I noticed the prompt to the lid a bit later (after talking to the DJ), and initially I even assumed the prompt was for the DJ, not the lid. Anyway, it's a solid game, hope you had fun making it!

Gorgeous environments, art direction and sounds. Overall a very beautiful, enjoyable and solid experience!

My feedback for any (future) improvements would be:

  • Add a refresher or a way for players to check controls. I didn't know to repair with 'E' until reading the game page again. A button prompt near the payload would have been great
  • Payload is misspelled as 'Paylod' in the out of range message
  • Would have loved some more variation in enemies. Maybe one more resistant against bullets, forcing you to use the fire spin?
  • Some music (techno / dub / sci-fi) in-game would be great

But really, enjoyable and beautiful game, congratulations!

The crash animation was a quick implementation but it was so funny we kept it in as it is lol.

The movement is sadly a bug that crept in later in development, and we didn't have enough time left to investigate and fix properly.
Same for the performance; it looks nice but at a cost of performance. Lot of good lessons learned in our first game jam!

I really enjoyed the slick and fluid movement, and the gun feels great to fire too! Feels like one of those 90's shooter games.

  • I do wish there were more guns. The controls show the option to switch weapons but I have not seen weapon picks ups, nor was I able to switch weapons
  • It would have been better if the drones were moving, they were now an easy target
  • The experience itself is a bit dull - find and shoot, rinse and repeat without changes to difficulty or challenges, but luckily the movement and gun feel make up for it.

Congrats on your game!

I get that, happy you still enjoyed it!

Thank you so much!

Thanks a lot, happy you enjoyed our game!

I managed to find 7 dogs before I called it quits lol. The concepts, visuals and overall ideas are cute!

  • Snazzy and bouncy music, I liked it!
  • Visuals are cute. and I recommend playing full screen to see the details more on the dogs
  • The walking speed could be faster
  • The indication of <total dogs> / <collected dogs> (for example 9/7) is odd, I would have done 7/9, so 7 out of 9 dogs. But this is minor.

Some ideas in case you decide to continue/expand/redo later:

  • It could be cool that if you didn't find additional dogs in time, that some of your already collected dogs start running off.
  • Maybe some dogs don't play well together. You already have big and small dogs, maybe you need to collect the small ones first before getting a big dog

Congrats on releasing your game! I had some difficulties playing it, and here's my feedback:

  • I would have liked a reminder in-game or in the menu on interactions. Some games use E, some F, some Left-Click.
  • The toothbrush did not seem to work, only the picking up of the wallet worked
  • However, after picking the wallet, I could go straight to the office
  • Initially had some issues finding my cubicle, even though it's marked with YOU. A marker/indication or even different colors for the cubicle would have helped
  • I typed the entry into the PC correctly (I checked three times), and it made a 'success' sound, but nothing happened

Overall I can see what you tried to achieve, it would have made it clearer and enjoyable with some extra markers/indicator or explanation.

Interesting and unique concept, I just really sucked at it lol. It would have been nice if you could grab the rope and steer it in the direction you wish to shape it to, instead of clicking where you want it. But that's personal preference. Congrats and thank you for releasing this game!

I could not open the first door. Despite using F on my keyboard, the door remained closed. I was completely stuck because of this I could not play the rest of the game.

Congrats on releasing this game. The concept is simple and fun!
The execution of it could be a bit better though, and here's my feedback:

  • Initially I had no clue what to do and where to go. I could go to the DJ but had no money to buy anything. Later I discovered the big round lid in the middle which could open. An icon or indication of sorts on the lid would have been helpful here
  • Initially I had no idea how to close the Purchase (at the DJ) window. Apparently it's by simply walking away from the DJ, but that's not obvious (to me)
  • The music stopped at one point

How do I launch this? It created an .yyz file for me

Surprisingly difficult, yet super fun and additive!

Thank you for playing and your feedback! Yeah last minute bugs are super annoying, and we ran out of time to investigate and fix. Still, glad you enjoyed it!

That's a bummer, it looked promising! Keep up the good work!

This looks cool from the screenshots, but unfortunately I was unable to install and play the game. When installing through the Itch app, it "installs" but no Launch button appears. When trying to launch the EXE from the Windows Explorer, I get this error: 


Dope game! From the menu's music and visuals you can already tell this will be good. And it did not disappoint! I kept going back for another run! My only - and very minor - feedback would be to rename "Exit" to "Restart" or something, as I initially assumed Exit would actually quit the game. But great work guys!

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Had fun with this one,  only had some trouble getting past the wolf (but managed hehe). Well done and congrats on this game!

Loved the narrative and theme of the game, and the art looks great! I personally found the heartbeat- and walking sounds jarring, but that's just me. Keep up the good work!

Slick and fast platformer! I was strangely addicted to this game. I onlywish it had some sort of high score or time, so I feel like I'm doing better than my last run. Good job!

Unfortunately I was not able to run it :( 

No worries, that's what game jams are for! Still had a great time, so thank you!

One of my favorite games of the jam so far! It just flows so nicely; love the rhytm, the music, the speed, the dynamic of it all. Fantastic work!

Cool dodging game with a dope art style! I have yet to find a way past the tall walls though ;) Great job!

Sadly couldn't run the game!

Very nice rhythm game, cute art style and the animations look great. I did often get "Miss" even though I'm positive I timed it right like the times before. Regardless, it's a fun little game, good job!

Cool concept! It took me a second to get into it, because I didn't spot the white portal right away. Once I got the hang of it, it was fun to serve the minions. Great work, thanks!

Unlike the previous comment, I didn't manage to understand what to do. I once heard an affirmation sound of doing something right, but with the amount of clicking I did it's impossible for me to say what I achieved haha. Still, the atmosphere is on point, and it does have an escape room quality to it. I'll get back to this one!