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deuteros

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A member registered Nov 27, 2021 · View creator page →

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Thanks for your comments.

I reduced the road width to achieve a better scale, though I agree the cars still feel a bit small. Unfortunately, bigger cars mean larger sprites, adjusting collision boxes, and lower FPS on the Amiga system, but I'll look into it.

The game physics are limited. The engine considers several factors (mainly mass, speed, braking force, and torque), but it’s not a simulator. Overhauling the physics would affect many other elements, including the AI cars, which took a lot of time to fine-tune. In any case, I'll see if I can implement some minor changes to improve realism.

Regarding your last point, perhaps I haven't tested it enough on a real Amiga with a joystick. I usually develop on Linux and use Amiberry for testing. The logic is there, and keyboards/joysticks should trigger the same animations, so this should be an easy fix.

Thanks for the information.  I expected the Pi4 perform similar to cm4 but another user is reporting 80fps on it. 

The game FPS is capped in the config file to 60 but it doesn't seem to be affecting you.

I will think on that feature. I also found I kind of bug that happens when you crash with a fence at high speed. If the car passes the fence it is impossible to return to the track 

Great! That's more or less what I expected, about 3x of my Rpi3 FPS 

Nice! Did you notice that the game FPS is capped in settings at 60 FPS?

You can click the white helmet in the main menu to get to the configuration screens

Here! ...and since yesterday, also in Aminet

Thanks! It's nice to know that is performing well on a Pi4. Regarding contributions, for now I just need feedback. This kind of information about performance, bug reporting and so on... Is very valuable

I removed the lha file today as it was an old version (the one I uploaded in January). I thought it could cause confusion.

I'm working on the Amiga version now and my intention is to upload it next week.

Thanks for your post! I will keep you updated.

Yes! PiStorm is very promising. I'm also waiting for those developments (especially SDL2)