tell your agent that there's too much whitespace and that scrolling is the devil's work.
deusued
Recent community posts
fyi, you need a bounds check on ball location each iteration.. just got a memory access error when a fast ball i spawned snuck out of a corner (my "hole" was only about 30 wide by .. maybe 40 tall (oddly shaped of course), but a freshly spawned fastest-ball just snuck out, and effectively when it hit the went out of the grid, the browser threw an error.
nice concept, but not going to play again until there's a save game.
- neat dynamic.
- nowhere necessary to have that big of a field.
- mouse aim would be better.
- cpu hell b/c you've got too many things to keep track of.
- add an expiry to gems
- add a distance-to-player expiry for mobs.
- add more plants.
- add hover over each plant to see borophyl/second.
- remember which menu shop was last in.
- do not allow max items to be purchased.
- place max items at the end of the list.
keep it up. good job.
great game.
feedback: the tooltips/menus are a bit aggressive (i.e. no, i didn't want /that/ building, now i've got to move my mouse much further away from the building i wanted to use)
font is cool, but you have to zoom all the way out to manage things and even then .. just so much distance to cover and scrolling is still necessary. smaller font/icons maybe?
alright, there's GOT to be a setting for immediate dialogue dismissal. sure, maybe you really want it there, but i thought about ctrl+w twice before i even got to start. after exposing the first other station (blindly, there's nothing that says that's what to do), i thought about quitting again. then the third one? man. bye.
constructive criticism (minus one all caps bit):
scale formulas aren't quite right. the "squeezers" or whatever you call the stuff to the right, getting even to 10 is.. good luck. the upgrades past 100 for the raw materials in the middle.. good luck. AND WHY SCROLLING, that's just mean to the user -- especially inside of the collection where you scroll down.. then you have to scroll up to exit that div/screen. no!
finally, the "squeezers" - -zero value add. e.g. 92 eggs produce 189m/s, yet its "squeezer" at level 7 produces 2.6b ... every 50s. sure, that's something, but the eggs themselves are producing 9.45b in that same time period. this math doesn't math.
ignore the spelling errors note, as it's absolutely unimportant to the fact that the interface is absolutely unintuitive if not unusable, period.
i'm sure someone will say "oh you do this", but "You drag the components with the LMB and draw the wires using RMB" -- no, no you don't. The tutorial level doesn't even come close to that being useful. It doesn't work.



