Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Desert Fox

16
Posts
513
Followers
A member registered Aug 17, 2013 · View creator page →

Creator of

Recent community posts

I struggled with depression for most of my adult life, but today I'm not really affected by it  in my day to day life . That's why I know it's not helpless :D

I think I'll make a remake of the free Bad Dream games in the near future. But I'm not 100% if or when :)

Thank you! It means a lot! Your review was very nice to read :) Answering your question - I had to work in a very small space so I built each scene separately. For two and a half years I lived surrounded by cardboard boxes and toys xD

Not really... But that's very sweet and I appreciate it :) I agree with you with the cheap horror. I also hate forced bad endings whatever you do. If you can't overcome the obstacle than what's the point :D You know what? I don't even care about the "horror stuff". It's not my main goal to make games scary. I like to confront dark themes and that's why I don't like bad endings. At the end of the day I don't want to say to someone with depression "you're helpless". Bad Dream: Memories have only one sad ending, but that's just life. I made Coma to explain that (to myself).

(I know you didn't ask, but that's my take on what I don't like in horror :D)

I'm immune to horror for the same reasons! :D Also... I'm way too shy to receive compliments like that :P

Hah! Wiesz, zarzuciłem znajomą osobę monologiem odnośnie "naughyt doll". Nie mogę jednak odkrywać tutaj swoich kart.

Ogólnie miło usłyszeć takie słowa. Te gry wykraczają raczej poza moją strefę komfortu i tworząc je musiałem ufać, że gracze podejdą do tego w "życzliwy" sposób. Czyt. "osoba tworząca te rzeczy była kreatywna, a nie szalona" :P

Odpowiedź na to pytanie jest bardzo złożona. W skrócie kiedyś wziąłem sobie za wyzwanie zrobić grę opartą o fotografie. Mało jest takich projektów i chciałem wynaleźć coś nowego.

Z czasem wpadłą mi do głowy myśl o czymś w stylu "misji badawczej". Filmy z jakiś sond wtykanych do ciasnych korytarzy nie wyglądają najczęściej zbyt spektakularnie, ale za to silnie działają na wyobraźnię. To załatwiło sprawę statycznej grafiki porównywalnej z prezentacjami w Power Poincie.

Wydarzenia z tej gry, nawiązują do mojego dużego projektu. Z kolei wszystko co dzieje się tam jest wymyślone na potrzeby gry.

Ciężko mi rozmawiać na temat procesu twórczego przed premierą, żeby nie zdradzać za dużo.

W dużej grze jest na to więcej wskazówek :D

Thank you! There are 5 end screens in the game :) Night vision is disabled in this game. I left this to hint its existence for a big game.

I had to rush sets in this game so it wasn't as fun, but in general it was pretty cool. I hope I'll be able to make something more advanced in the future, because now my budget was very limiting.

I saw your video and it was very nice! :)

Thank you! :)

Thank you! It means a lot! I was kinda scared that this game will be uninspired. I made it in 6 days, and I used all of my ideas for "Darkness Under My Bed" (that game took me over 2 years to make). I was also afraid that people will find this puzzle tedious, so I'm glad you liked it :)

I love that reply :D

Thank you!

Well... that was quick. It only took one game to find you xD

This is the first video I have seen in this series! I've never seen anyone play this game up to this point. Thank you for making it! :)

Thank you! I worked for a publisher and then on a big game, so I couldn't really be here, but now I'll try to work on some smaller projects again :)