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Derrysome

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A member registered Feb 12, 2023 · View creator page →

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The latter might be tempting, now that things aren't too uncertain anymore... for now. Still, managing two different save system for the web and desktop build might be a pain, but might be worth it. It was in the works when I started working on it two months ago, it's only a matter of time to implement it and see if it actually works, for once.

Not really. At the time I made it, I didn't know why touch control wouldn't work, it's probably easier to know why with the latest versions of the engine and some better experience under my belt. Still, I feel it could just need a rework and to have each level be more unique. But alas, never had the time to implement such changes.

Understandable. As stated in the description, the browser version is currently outdated, so you have to download it on PC to play the latest version.

Well, it certainly did.

Yeah, it kind of does that in this build. I do have newer build in the works that somewhat fix that.

Some folks suggested that. At the moment it is not planned for one as I still need to provide enough content for something. Probably for a more extended version instead of endless mode.

Not really. I basically rely on the web version for the project. Seems more straightforward as I haven't figure out a safe way to distribute an android app for it.

Can't say at the moment. But I should hope it be during this month.

Yeah, its a known issue.  I'll t ry to fix that in the next update.

Aside from some old minigame and that explorable area in the map, there isn't that much to do at the moment. There was indeed suppose to be an update last year that dded more things to do, but I guess we will see them that arrives. 

Well as far as I am aware, either your phone is a bit old to support android 13 and not strong enough, or you have to wait for the game to be updated version of Godot that improve Web support. which was in the works at the time to address such issues.

The closest to that will still be the web build.  While I did test the game on android countless times, I am still figuring out just how safe it is to distribute the apk, so it will remain as internal testing in my end for a long while.

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To some extend. There was suppose be an update back in October mostly prepped for but it never got release due to some issues over the months. But who knows, I might bring the "Lost Update" some day during the summer.

Crossfit and Weighligting are just incomplete, but Crossfit ends abruptly due to a mistake in my end on the dialogue script before release.

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Just a bit of trial and error as I go. It's gotten easier with a few engine updates and gaining more knowledge over the years. Honestly, the first step is to just make a normal game to get the ropes, watch tutorials, read the documentation, and soon you can pick up all the things you need to make the type of game you are looking for.

Just never stop learning, you learn more things as you go. Study some games. And make small games that teach you every aspect of game development little by little.

Glad to hear you like the concept so far! But yeah, there will be more drawings and animated stuff later down the line, but you get some more here and there in the next update (ver. 0.2). But slowly and surely are based around of scenarios now that I properly fleshing out the cutscenes system. (Gallery Unlock is for late in development)

Yeah, I get you in mostly being UI. There was suppose to be a few instances of her appearance in a few of those menus, hence the empty spaces; sadly they never made it in time during the Game Jam period. In the upcoming updates they will be added.


Not sure about skipping more months, as I do intend to spice things up in the event menu with more options. And yes, there really isn't a whole lot of events in the game yet, and some are bugged as they are meant to stop appearing after finish them.


Indeed, the story is ever-evolving. There is a branching storylines for those who want to follow it, once it's properly added. It's a matter of implementing story system into the game, but I figure the easier one to add will be a side story that I been brewing early in the month. Should be interesting, as its bring an unusual aspect to the narrative.


Thank you for enjoying the game! Not the first person that mention an endless mode! Altho it's probably once I have established most of the needed changes.

Yeah, naturally that will also be addressed late in development, but updates will be coming over time ^^

It helps to try the opposite of what you are doing for some of the more obscure endings. But I know one of the endings is sadly impossible to get until the next update.

Yeah, there was only one of them that made it in this build, and its not even animated properly!

Maybe! Thats probably a late addition as long as it doesnt break anything.

Should be fixed now I hope!

Hello, and I do understand your confusion! Let see if I can answer of your doubts:


- Yes, that is intended. You can indeed try again to get, hence "maybe another time". I could have reworded it as "maybe try again" later.

- Yes, epic fails happen more often if your stats are way lower than the client. While you can try to do it with lower stats compare to the client, its a lot riskier and you need to recover from your injury if you fail spectacularly.

- ... That's a bug. HO BOY, do I need to update it asap. And here I thought I fix every thing after export and checking the gameplay loop. End up being a single line of code poorly placed. The update has been added in the gamejam build.

- Yeah my bad, as stated that line of code was the problem.


Oh boy, speaking of leftover features. Originally the fertility treatment button was meant to be a one time thing; it was meant to be a bar that you can adjust (amount of points used, bigger higher chance of success and bonuses) to be a one time thing. I never update the tooltip description, forgot to do so before the deadline. I updated the game now after the glaring bug.

Oh really? I guess it does that too. It got the quick fix a few hours ago now now.

Yeah, those were meant to be the mini games. Should have specified that you either click on win or win bonus button as those were the ideas on how you would progress on those two mini games. In this build there were meant to have two exercise routines with mini games: The weightlighting one and the jogging one. Since I ran out of time in the Game Jam in more ways than one, I never implemented them.

That's great to hear! Hope you have fun, and do let me know if you still find any issues! It will be something I need to keep in mind later down the line after my short break today.

Hopefully should be working now, altho there is only one way to find out!

Thanks. Gotta try get it back into shape. It was working normally a few times, so let see when it started to break.

Holy bug bears! It seems to be busted o.o;
Even with so much testing it keeps getting finding new ways to be busted when exporting. Gotta try to find a way to fix it.

Ah really? Thank you for the info ^^

Hello there, I was wondering if this is the kind of game jam that you are allowed to share progress of your game or are these meant to be private?

Was it thru the browser version or downloaded version?

An update was supposed to be finished last month, so I guess we will see if I am able to finish it. Mostly adding some variety to the early game and an additional area or two. I probably need to remind myself not to overdo some of the new features, otherwise I won't be able to finish this. I could always improve them in the next update.

Yeah... I guess I haven’t touch that dialogue since I implement it. So, yeah it should be fixed along side other new stuff later this month or in September.

Ah yes, it is still a dev tool of sort, so its not expected to work without a numpad.

Yes, you can! Takes a bit to get going. On the keyboard is with E, Y with an xbox controller. I should probably need a tutorial to see the controls in the options menu.

Its pretty early on in the prototype, but at the moment you only start to progress by advancing the day. You can kill time by finding a bed or finding work which at the moment is in a factory down west of your starting location. Once you reach the first proper day 1, you do get the option to unlock a new ability and a world map. A world map that lets you explore a new level where you can find some enemies.

I do hope whenever I return to this game to add more to the game and provide better directions.

No, but there is some kind of in-world "debug" that I left in the game. You just have to find it.

At some point. Been busy with other stuff.

Technically there is an android version, but its not public as there is one game breaking section that can impede some progress.

I tried to address it in this update. It may not be much but its a start.