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Derik.NET

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A member registered Jan 03, 2021 · View creator page →

Recent community posts

(1 edit)

Hey in the documentation it says to use this with PPFX you need to use this function:

"screen_transition_set_render_surface(ppfx_get_render_surface(ppfx_id));"


However I had to use 

"screen_transition_set_render_surface(ppfx_id.GetRenderSurface());"


I'm sure this is just because PPFX was updated, thanks for the great assets.

(6 edits)

Hey, I'm experiencing a weird artifact with the fisheye distortion on android right in the center. It looks like a tiny box the color of pixels directly behind it, like a single pixel stretched out. Its unaffected by different FOV values and doesn't appear on desktop.

**EDIT**

Not even thirty minutes later! I fixed it, adding "precision highp float;" to the top of the fragment shader fixed the issue.

So good :D love it ge! awesome tie in with zatcd!

Eyyyy !