Dealing creatively with grief, loss and trauma can get so difficult - the work can quickly get selfish or self-involved, but you really managed to create something joyful out of tremendous loss. There’s always that worry of being insensitive to others' pain when you make something ‘fun’ or enjoyable - but your game in no way trivializes it. If anything, it works as a visual and sonic map of the trauma. You’re literally writing/coding history. I’m just so impressed.
DerekABurrill
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A member registered 86 days ago