It's really fun. I love atmosphere with minimal light, and it's nicely unites with game design of level. It has good balance of progressive difficulty, and even though the gameplay was simple, it was good as is (maybe with a few QoL features).
dent_ice
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Well, first wave is okay if gun damage/fire rate was bigger and enemy hp smaller. Second is too repetitive, but new enemy has nice mechanics.
I think game really need to be more fast - less enemies/less HP, more damage/fire rate, and it will be fun to play with sprinkles of upgrades and more enemies.
Sandmites are kinda too hard - they are fast, they spawn really close and they have collisions (problem is that they can just stop you from moving away and deal a lot of damage). I think it would be nice to have little invulnerability time after last hit (because it can stack from one mite) and dodge cooldown timer (so you can see when you can dodge). And I don't think collisions on seaweed on bottom of level are needed - it's really easy to just stuck there.
Around 2:30 my game just significantly drops FPS and become unplayable, so I can't finish it.
Game just needs some polish, like upgrades for gun and rebalance of enemies (make sandmites less strong and other enemies more strong), otherwise it's nice.



Made a small random old school JRPG in 5 days as a game for my first game jam. For the first time I decided to try Godot for a small project (I tried it a very long time ago), it has changed for the better during this time. Graphics and UI are my headache, but I tried to draw the map and enemy icons (backgrounds from assets). The code is quite crooked, but unfortunately there wasn’t enough time to fix everything. Also finally used the music from ELVGames & PEGGU-SENSEI, it's pretty good. The mechanics turned out to be funny, in my opinion, so I’ll be glad if someone tries it!
https://dent-ice.itch.io/the-last-storm

