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Denovo

19
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A member registered May 17, 2025 · View creator page →

Creator of

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The fake trees do a lot of damage and there were so many I couldn't get back to the real tree at the end of wave 2. It seems like it'll be fun once some of the bugs are fixed.

The mace mechanics were pretty fun. Nice job!

Very unique game and art style, and I loved the ending, kind of made me think of noita where you can turn the entire world into gold. My only small complaint is that waiting to collect acorns and walking back and forth is a little boring. I'd suggest adding minigames where you bet/pay acorns with a chance to earn more, or maybe make investments that slowly earn you more acorns over time. 

I like the idea of inverting/reinterpreting the theme for the gamejam to make the enemy overpowered. Keep working towards making your dream game!

Good art and nice little story at the end. I really could not figure out how to use the calculator (maybe that was intentional though).

Oh I was also trying to play your other game "Keep Grinding", but I can't seem to get past the start screen. Is it possible to play on keyboard/mouse, or is it controller only?

I don't really judge, it's hard to make a game at every step of the process. My brother messes around with AI and it's pretty useful just for putting something together quickly for a proof of concept, especially for something small like a game jam (we also considered using AI). I wish there more free assets available.

Really nice, and honestly makes me think it could totally be a rhythm heaven gamemode. It's a little lonely playing it alone though (kind of a problem in my own game). As a suggestion, an indicator for when the ball can be flicked back successfully, on either side, would be good. Nice job and I enjoyed the multiple sound tracks. Did you make the music yourself?

im playing single player and i keep pressing "A" but the larger character slips past and it says "Whoops"

Really great game, all of the game elements were really well polished and cohesive. I really liked the little intro too.

Very impressive game, especially since 3D is not well supported in the engine. I got lost and had to give up eventually. Maybe a minimap in the corner of the screen or a button to open a map that updates as you explore new chunks of the map would be good. Also maybe a sprint mechanic and stamina would be good for when you need to backtrack.

Gameplay was really good and the design was very responsive like when bullets hit the enemies/did damage/killed them. Also slight knockback/recoil was a nice touch. Would be nice to have a breakdown of what each perk does exactly though. Good job!

Thanks for the suggestion and trying the game :)

In hindsight, it does seem like that would be a useful feature. I'm just glad I got everything functional in time to submit. It took a lot more time trying to get everything working due to multiplayer. Thanks for trying it out!

Thank you!

(1 edit)

Not sure if I'm allowed to make an edit to the itch page afterwards so I'm putting this here. I just wanted to say that you can play this without anyone else (but each game is always online and people can join).

The art and story were really impressive, although as JJGamez64 points out, it was a little confusing navigating the game. I was a little sad I never figured out how to actually make a potion.

Spikes are kind of overpowered ngl.

(1 edit)

Just to clarify you can still play without other people. The game is just always online (and people can join your game after it starts, but they won't have any upgrades from the previous waves). Thanks for trying the game!