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DennisLofgren

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A member registered Jul 09, 2017 · View creator page →

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Thank you so much for the kind words!

I was planning on adding indicators for manipulating time but was unfortunately not able to do it in time. I think having a timeline would be a good idea! If we keep working on it, we'll keep it in mind.

I realize now that I don't think I ever hooked the invert Y axis setting up to anything. The bool is in the menu and in the player but they aren't connected. 😅 I use inverted on controller, but I tested the game primarily on KBM (where I don't invert) and in the rush of getting it out, I suppose I never thought to try it.

The newscaster is heard in loop 3. I've received feedback that its hard to hear him. He is supposed to not sound loud and clear as its coming from the TV on the second floor, but I think I may have overdone the effect. If you wanna hear it, go to loop 3, use headphones, crank the volume and stand right outside the door to the TV room. The audio loops so don't worry if you miss the beginning. It will stop playing once you enter the TV room. Its not essential but adds context between tape 2 and tape 3.

Thank you for the kind words. 

There are 8 audio tapes in the game, for reference. After the tape titled "Mixtape", you have to find the Basement Key to go into the basement. Its on the second floor on the table. We realized it was pretty hard to find when it was too late. The game is over when you get sent back to the title screen. 

Hope that helps and I would love to hear what you think if you decide to go back and finish it :)

You're right, we should probably get a full playthrough video up.

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I think the Cross Media Bar option is by far the best one. It still allows for that discovery that the dev mentioned but just groups the similar echoes together. That just also makes it easier to see if you have more or less powerful versions of the same echo which is useful depending on how much of tris power you can use.

And adding the sorting options to that from the game would just make it even more useful.

Super cool concept and interpretation of the theme. My only complaint is that there isn't enough of it for me to play!

Thank you! We really love this idea and we're considering continuing development beyond the jam!

Thank you for playing! We have definitely considered making this playable in co-op if we decide to expand on this in the future! 

If you don't mind, could you let us know if you struggled with BG's controls or smol's controls? I personally have found the most issues with BG when rotating objects.

Thanks again!

Yeah unfortunately we didn't think about performance and file size until it was too late to take care of it.

1. Just Alt + F4 to quit. We didn't have time to implement a Quit Game button unfortunately.

2. The cost is that they could fail the quest and that invalidates one of your quest slots. Losing all 7 is game over. (We didn't have time for a tutorial either)

3. I followed this tutorial for the radial progress bars.

Thanks for playing the game!

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This is absolutely incredible. I can't begin to describe how cool this is and how surprised I was to see it, but at the same time realizing this might be why you started making a game to begin with. 

One thing I would very much like to see is the possibility to EXPORT and IMPORT your settings or any other means of sharing with a friend to test out and give feedback. 

Would also be useful in educational settings as well. Being able to turn it in for an assignment.

Could you make an Android version? This would be awesome to use on the AYN Odin or on Android phones with something like a Razer Kishi.