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Denj Games

79
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A member registered 25 days ago · View creator page →

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Thanks a lot! Comments like this make it all worth it!

Really fun and cozy idea! Tossing ingredients into the pot was weirdly satisfying, and the cursor made me laugh. The game could use clearer cooked/burnt feedback and a smoother tutorial, though, and ingredients getting stuck in the pot made things difficult sometimes.

Really fun collection of minigames! The counting idea fits the theme well, and everything feels cute and cohesive. A few prompts could be clearer about exactly what to count, though, and the timer felt a little too tight sometimes.

This was super ambitious for a jam game! Building and launching the rocket was really fun, even though most of mine went straight into the ground. A more hands-on tutorial would help a lot, and I also got stuck on the map screen after crashing once.

Really fun little puzzle game! I liked experimenting with different approaches, and the mix of quick gameplay and problem-solving worked well. It just ended right when I was getting into it—I’d love to see more levels.

Really fun idea! Timing when to eject the turret was tense, and I loved that the music helped you judge how close it was to exploding. A clearer sound when taking damage would help, but I had a great time.

Really liked the lonely, slightly unsettling office vibe, and the ending caught me off guard. I was confused at first and even accidentally escaped through the wall, but the second run made a lot more sense. Some text got cut off in the browser window, though.

Really simple but fun idea, and the black-and-white art style looks so cool. Chasing every bubble could get a little annoying, but I liked that you could ignore them. I may have hit a small bug near zero, though.

Really creative use of the theme, and I liked how the arena itself became the countdown. It got pretty chaotic by wave 3, though, and I wasn’t always sure what was hurting me or which enemies were spawners. Still, the art and overall idea were really cool!

Really fun and addictive mechanic, and I loved how the music built up as things got more intense. I didn’t notice the health bar at first, so a stronger damage effect would help, but I still had a great time!

Really loved the art and retro sound effects, especially the flower and all the little background details. Dashing around and collecting power-ups felt great, and the shot-timing mechanic fit the theme really well. The red flash was a bit intense, and standing still seemed a little too effective, but this was still one of my favorites so far.

Loved the music and overall vibe! The art and character designs were really charming, and the rhythm mechanic was a fun take on the theme. The random bubbles were a little hard to follow sometimes, but I’d definitely play more of this.

Loved the art style, and the movement felt really nice. I’m not great at shooters so I didn’t get too far, but the choice between keeping your time or spending it on upgrades was really interesting. Also fun seeing another game explore such similar ideas in its own way!

This was so simple but ridiculously fun. The popups get really hectic near the end, and I loved the creative ones like the compass and cup game. Sometimes a new popup appeared right under my mouse, but overall I had a great time!

Really fun game with a cool idea and a great art style. The enemies were tough, but in a good way. I also liked the “Bonk baddies” tutorial, though having some pickups collect automatically might make things feel smoother.

Really cute game with great art, sound, and effects! The boomerang mechanic seemed interesting, but the tutorial didn’t make it totally clear, and I’m pretty sure level 3 might be impossible. Still, nice work!

Really fun and polished! The trust mechanic added a nice twist to the strategy, and once I understood the joke with the blue guys it made me laugh. The music and voice acting were great too—especially “LAST ONE!!”

I really liked how the game made me split my attention between the controls and the dialogue. It made the story feel even more personal and a little chaotic in a fun way. The visuals and execution were great too!

Really polished and fun puzzle game! The mechanic was easy to understand, the comedy landed, and the art, music, and sound all worked great together. I also liked that the puzzles stayed approachable instead of suddenly becoming frustrating.

Really cute and clever game! The early levels felt a little overwhelming, but the later ones showed how much potential the mechanic has. Dying near the end could be frustrating, and I got way too attached to my first mouse :c

Really cool retro style and sound! The wall-bouncing jump mechanic felt fresh and fun, though some rooms were pretty punishing. I also expected finding a new body to give a bit more time.

This was a really fun clicker! The hand-drawn art, story, and voice acting gave it so much personality, and I liked that the upgrades actually changed how you played. I did miss that the upgrade menu could scroll at first, though.

Such a lovely game! The butterflies and the whole art style are beautiful, and the little facts were a really nice touch. I only managed to win on easy mode too, but I still had a great time.

This was such a fun and original idea! I loved the circus theme, and the art, music, and voice acting all felt surprisingly polished. The mechanics were easy to pick up too. Great job!

This was way more fun than I expected! Cranking faster and unlocking upgrades felt really satisfying, and I completely lost track of time playing it. My hands definitely got a workout though :D

Really fun little retro game—the music and increasing speed gave it a great arcade feel. I’d love a few obstacles or risky bonuses to collect, and a score that updates more often.

Really clever puzzle game! It was easy to understand, but figuring out how to line up all the clocks felt super satisfying. Action 5 was a great twist too. My only small issue was that the clock marks made it a little hard to count ahead.

Pretty cool game, and the YouTube video was a nice touch! The movement felt good once I got used to it, but the camera and keyboard controls were a bit frustrating. With a little polish there, this could feel much smoother.

Loved this! The little robot is super cute, the style looks great, and the platforming mechanic was easy to understand but still fun to figure out. Honestly just wish there were more levels!

Really fun and polished! I liked how each puzzle built naturally on the last, and the time pressure kept things tense without becoming frustrating. The cute art helped too—though I’m still wondering what was going on with that frog.

The mystery kept me curious the whole way through, and I really liked experiencing it from the detective’s perspective. The artwork was lovely, the scope felt just right for the jam, and the calmer take on the theme was a nice change of pace.

happy when see a good art in rpg game like this, coool😎 

I love the idea, clever, also I love the vibe, nice job👏

so fun, at first glance the cover reminds me gravity fall, cool art and mechanics 🫡

The sondeffect and graphic design realy got me, cool

Really fun concept with a surprisingly addictive gameplay loop! I liked how the pressure builds over time, and the random events kept each round feeling fresh. The visuals and audio fit the game perfectly. Nice work!

clever idea, nice music and atmosphere, congratulations 

Cool idea and very cute art ,I love your character design, nice job!

sweet lil game, had some techincal issues but it was sweet. wish you luck!

Very well done! I found myself playing this longer than any other submission, which speaks to how fun it is. My only critique is that its connection to the jam's overall theme feels a bit weak.