Just got out of a 3-hour delirium run and I gotta say — Curse of the Night goes hard. The build crafting is juiced up to 11, like slapping angry elementals into a blender and chugging the chaos. I went full Blood mage, accidentally turned myself into a walking health-debt collector, and loved every second of it.
That said, some of the synergy scaling feels like it moonwalks between ‘god-tier’ and ‘why am I doing 2 damage at wave 12’. A lil more balance polish and some clarity on how certain scrolls interact wouldn’t hurt my tiny goblin brain.
Still, this game is a spicy potion of roguey goodness. It’s already flexing hard, and if the devs keep feeding it updates, we might be looking at the next cult classic. Watching closely. Cursed and impressed.