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Nikolay Bychinskiy

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A member registered Jun 03, 2023

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Check the instruction.

Now

Set native resolution (3120x1440). That should fix it.

Does your phone have resolution setting? For people that had the issue the common thing was that phone screen wasn’t rendering at native resolution. I don’t know what causes it.

Just press Folder button in save menu and it will open it in file manager if possible or show you and copy to clipboard path to save folder if opening file manager is not possible.

If it’s same device and you didn’t delete save files - then no, you won’t need. But if you deleted saves, then you will need to start over.

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No, it just doesn’t show assets as part of the game. It is 11GB after installing. It is 4GB smaller than desktop versions because of smaller resolution.

Did you change user profile? Check the save folder.

Did you reinstall system or move to a different user? Saves are not stored in the game folder, they are stored in the user profile folder. So if you move game to a different PC, reinstall OS or change user profile - you lose saves, even if you keep game folder. To keep saves you need to save game save folder in user profile, to open it go to Save/Load menu and press side button with folder icon.

What platform? If you’re on Mac or certain Linux distributions - make sure you merge folders instead of replacing.

Android version is full and almost the same as desktop (just lower resolution).

Are you sure you’re doing it correctly?

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It’s in download name (but not file name) for updates, I can update display names for all downloads to include chapter number. Usually they come with announcement of chapter release but because Anon was busy there was no announcement this time.

This isn’t renpy. Let me know what problems did you have with animations?

Are you downloading with itch launcher? Normally info.plist should be inside .zip file with the full game.

Have you tried reading instructions?

Have you tried reading instructions?

Because you missed space between quarantine and .app path.

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It’s issue with specific version of Unity. We also didn’t have this issue until we upgraded. And your issue is caused by not adding space after quarantine. It’s supposed to be -d com.apple.quarantine path/to/game.app

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What else can I say? It’s all described in the instructions. You just need to use command to remove .app bundle from quarantine. It’s xattr -d com.apple.quarantine path/to/game.app

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There will be 42 more chapters (planned 100 chapters in total).

Please check the instruction above download links. The problem is with how Unity was signing Mac builds. If you follow the instruction it should fix it on your end.

Renders made in heavily modded Koikatsu.

It’s not the end. There is much more to come.

Check instructions on how to fix it in the description. It’s an issue with how current version of unity 6 signs packages. There was some mention of a fix in the most recent version so it might be fixed in the next release.

4th press skips because you already seen it. First time you’re on the scene you can’t skip with a click, you need to double click, that’s how it works.

First time you can’t skip with 4th click, you need fast double click like with every other scene you see first time. But increasing speed 3 times works even on first run.

You need to run all of them yes, in any order.

Did you add space between quarantine and the path to game?

Jacob’s name tag is JC :D

Can you record video? I suspect you just clicked before credits started and they were already sped up to 8x so you couldn’t speed it up any more. Go to credits, wait until text actually starts and then press 3 times (but not too fast, double click will just skip credits).

I don’t know what you’re doing wrong. I tried it now and it works in editor, desktop and android.

Weird, they are generally slow when they get to large size.

Combat will be expanded to the rest of the game but it will be pixel art.

You can speed up the credits several times up to 8x if you click several times. That’s not it, there are still 42 more chapters to come.

There is no delay, just download from main page. Anon probably didn’t attach android update to this post.

All of them except chapter update. Maybe read instructions on the page? Or even download one and see instruction inside the app.

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I will eventually add controller support to our vn runtime, it’s just very low priority.

You need 6 installers.

Android installers make sure that you have everything, so you can just download latest chapter and if you’re missing assets from previous chapters - it will tell you to download exact installers that contain your missing assets. In this case you will likely just need to dl installer 6. If you know that you’re missing several chapters you might not even need update installer, just download installer with larger number (6 currently) and usually it will be enough but if it’s not - it will tell you.