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Nikolay Bychinskiy

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A member registered Jun 03, 2023

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It’s not the end. There is much more to come.

Check instructions on how to fix it in the description. It’s an issue with how current version of unity 6 signs packages. There was some mention of a fix in the most recent version so it might be fixed in the next release.

4th press skips because you already seen it. First time you’re on the scene you can’t skip with a click, you need to double click, that’s how it works.

First time you can’t skip with 4th click, you need fast double click like with every other scene you see first time. But increasing speed 3 times works even on first run.

You need to run all of them yes, in any order.

Did you add space between quarantine and the path to game?

Jacob’s name tag is JC :D

Can you record video? I suspect you just clicked before credits started and they were already sped up to 8x so you couldn’t speed it up any more. Go to credits, wait until text actually starts and then press 3 times (but not too fast, double click will just skip credits).

I don’t know what you’re doing wrong. I tried it now and it works in editor, desktop and android.

Weird, they are generally slow when they get to large size.

Combat will be expanded to the rest of the game but it will be pixel art.

You can speed up the credits several times up to 8x if you click several times. That’s not it, there are still 42 more chapters to come.

There is no delay, just download from main page. Anon probably didn’t attach android update to this post.

All of them except chapter update. Maybe read instructions on the page? Or even download one and see instruction inside the app.

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I will eventually add controller support to our vn runtime, it’s just very low priority.

You need 6 installers.

Android installers make sure that you have everything, so you can just download latest chapter and if you’re missing assets from previous chapters - it will tell you to download exact installers that contain your missing assets. In this case you will likely just need to dl installer 6. If you know that you’re missing several chapters you might not even need update installer, just download installer with larger number (6 currently) and usually it will be enough but if it’s not - it will tell you.

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It requires permission to manage storage and permission to install packages. If you want to know why - installer unpacks content into public folder and you can view/change game assets yourself, game also uses this folder for saves. Of course I can probably use some document provider API to access that but that would require writing custom code just for Android, while file management permission allows me to use the same code as on other platforms with the only difference that I need to request permission on startup (on other platforms that code just doesn’t do anything). As for install packages permission - it’s for installer code to install game apk after it’s done extracting all assets, you can also find that APK in the same public folder. We used to provide that APK separately but people struggle even with current trivial installation process where you just need to install and run 6 apks in any order, telling them to install them in correct order and then game apk was too much. Now installer makes sure that correct assets are actually extracted and only then replaces installer with the game. I will eventually provide an option to install without permissions (in the internal storage, on desktop platforms this option will instead allow to store saves in the game folder) with the caveat that it will make accessing saves and assets impossible without root. If Unity didn’t require 64 bit builds to use IL2CPP runtime you would’ve been able to even decompile it and see for yourself how it works.

When current one hits 2GB yes unless I change the way installation process works before that.

Yes, you’re correct, you need to merge Update/Contents folder with Game.app/Contents

When it requires you to run installer it means game installation is missing one of the bundles contained in that installer - this is just a safeguard against people trying to skip updates and then complain that they get missing asset errors. It also helps people download less on Android - it will only ask for installers that contain assets you’re currently missing and usually it will just be the last installer.

Make sure you put space after com.apple.quarantine before path to game.

Huh. The only thing I can think of is a bug with h264 codec on your device or with how unity uses it. Unity doesn’t have its own h264 codec and just uses system provided codec. I don’t see anything different about that particular animation compared to all other ones and they are all encoded exactly the same way. Neither do I see any difference in how it’s used in script.

About 2 - game installs its assets and saves into public folder (which is why it needs file management permission), so you should be able to see it even without plugging into PC.

What version of android? Can you give runtime.log from the save folder? Does it show any errors in the game or just straight up crashes? Does it crash to home screen? Does animation play at all? Does this happen in earlier chapters with looped animations, like in prologue h-scene?

Yes, that way you won’t need to run all installers again. And if you miss an update or two - update installer will tell you which installers contain asset bundles you’re missing.

Yes.

There will be 100 chapters.

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You don’t need update installer. It is for people who downloaded previous version to update to current one. Installer itself will tell you which installers you need to download.

You can delete installers as soon as you install. If you want to fully delete the game with all assets you need to delete Out_of_Touch/Assets folder on your phone but if you do that you will need to obviously redownload all installers to continue playing. If you don’t delete this folder you can just download and run update installer and keep playing but the folder is quite large.

Refer to instruction at the bottom of the page. What installer is should be quite obvious but if you don’t get it refer to dictionary.

Already to some extent. Otherwise he wouldn’t be able to easily translate UI in Android version for example (it’s built with il2cpp runtime and can’t be easily decompiled).

This is a problem with the way new unity version builds mac runtime, on some devices it causes it to put game into quarantine. See my answer above on how to fix it.

See my answer above if you’re on Mac. This is a problem with the way new versions of unity build mac runtime and the way we package assets. On some devices it puts .app bundle into quarantine. Wasn’t a problem with old unity versions.

You need to run xattr -d com.apple.quarantine $game_path terminal (replace $game_path with full path to .app bundle) if it says that it’s damaged. Easiest way would be to type xattr -d com.apple.quarantine and drag & drop .app bundle into terminal window, it will insert full path correctly.

It’s not switch from animated to static, it’s just that animated scenes are being added retroactively to old content.

Try double clicking or ctrl+click.

Does that happen when animation is supposed to play? What’s your hardware?

There are installer apk’s on mega, you can join discord and ask, I’ll give links.

What’s your device? If it’s Mac <10.15 or android <6 or windows <10 it might stop working due to unity upgrade to version 6.0 from unity 2019. If you’re on old Mac you could try running windows version with wine.

Due to the way new unity version builds mac version it gets quarantined for a lot of people. Run xattr -d com.apple.quarantine ~/gamePath/Out\ of\ Touch.app and replace ~/gamePath/Out\ of\ Touch.app with actual path to app bundle (you can just drag and drop it into terminal to insert full path).