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Dino

66
Posts
A member registered 37 days ago · View creator page →

Creator of

Recent community posts

The evils of late-stage capitalism and what it does to our interpersonal relationships.

Very cool game, I love having a combo work out. Art, sound and music are also all very nice, which is especially important for a game where you sit with it for a long time as you plan your moves and progress through the campaign.

Pretty fun and addictive game, I spun the pen until my wrist hurt and tried to fit as many fused heroes as I could into my team. I ended up with 258 million points after 17 minutes when I couldn't defend anymore because I had a bad overview of which heroes I still need to merge.

Thanks a lot for your kind words, I'd rate you back but I don't download any non-web games, I'm sorry for that

Very cool, it took me two minutes to understand that I need to keep jumping in order to speed up the score generation, but once I did, it was really fun to stack it up while spinning whenever I could. I got the gear.

Death and taxes. DEATH AND TAXES

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I have a guilty pleasure for spamming, and I appreciate that you made both Space and LClick available for me to spam at the same time. It's pretty quick and easy, so I would have found it more interesting if the arrow didn't always point in the other direction, but it's fine, I still like it and got the gear.

Not me trying to place the cards on the matching symbols though

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Very cool game, I like how the wheel isn't entirely luck-based but can instead be spun strategically, and that combos can be lined up due to two tiles being selected at the top and bottom respectively and in that order. Fun representation as well, I like the art and music.

And infant kidnapping is obviously very very serious.

The concept is cool and I like it, it's kind of like a memory game where you also need to think in opposites. However the gameplay of pressing the actual notes and the (same reoccurring) music are relatively basic for a rhythm game (which are all about hitting notes to a beat), but I got the gear.

Very cool, I won a couple of fights until Martheo. It's quick and easy to learn, but also versatile. I got the gear.

Driving in my car right after a beer

Hey that score of 50 points is shaped like a gear

I already got the gear but found other ways to make the computer smile, pretty funny game. And clever theme use, spinning a frown into a smile.

Holy frick dude, why would you do this to yourself? I got the gear though, very funny

Well, I, got, the gear, and I, feel, offended, I guess, that, kind of, triggered me, and, made me, angry

Very very beautiful way to present an incremental game, where you don't just want numbers to go up, but you also want to get to every part of the story to learn more and reach its conclusion. This is definitely the most serious game I have played so far. I got the gear.

It's very basic, but alright. I think the thing that matters most in incrementals is their presentation, so maybe next time when you have enough time, you'll make the art a bit cooler, although the spinners are still relatively satisfying to watch as the number goes up. The music is great though, and I don't see any credits anywhere, so I assume you made it. I got the gear.

Very sweet, I like how much easier it becomes to get more rats running over time, I'm used to milestones taking longer and longer usually. I got the gear.

Crazy how this one limits the rotations you get to do, that kind of adds more complexity to the puzzles. I got the gear.

It's a simple and funny little game, I would have liked some music to accompany me, but I got the gear.

I find it cool, fair, and I got the gear. However sometimes I was able to just fall through the lava uninjured.

Fun funny little game, I got 00:46 emerald time (and the gear). It's not as complicated as I thought it'd be, I just went for the Iron Pickaxe and bought the two potions for spin speed and drag.

This is the absolute pinnacle of sound design, and the idea itself is cool too, but the hitboxes are pretty chunky and that makes the fight against Lodi really unfair because you literally cannot do anything about two of them trapping you and combining attacks. I literally could not get their health lower than 100. But for how long the fights take, I really appreciate that you made it so you can just hold the mouse button instead of having to spam click all the time.

Gg, I got sub-40 on the first level, but that's as far as my skills carry me because I can only get gold on the other two. Very cool simple controls, I like games with consistent timing.

No problem, I am really really glad you like the music, because that is the part I had the most problems with since I just couldn't make it sound right at all with the limited software I had, which really put me down because I love music in video games and was hoping I could also make people like music in mine.

Seriously cool game. I like the character sword's design, it reminds me of a sword you'd see in Epic Battle Fantasy. The gameplay itself is also fair and manageable, thank you for allowing us to move in all cardinal directions instead of just left-right like I initially thought lol. I got the gear.

As a casual JoJo fan, I really like this. The art is sweet, the music choices are fine, the mechanics are fair (if you know to use the environment to your advantage) and Johnny has functional legs. I got the gear, but when I tested out the wormhole power I was so amazed by how awesome it is that I kept playing up to Room 25 until my arm was aching and I realized there is nothing left for me to see in this endlessly generated roguelike.

LET'S GO GAMBLIIIIIING as a TBoI fan I really love this. Getting to see the exact stats and chances to change them to better stats is very cool, my dopamine spiked whenever I got one of them big green numbers.

This is very nice, thank you for having green and red numbers indicating better placements, I think only going off the tips and scanning all the types of tiles I have placed down would have been painful otherwise. I got the gear.

I like the art and the effects used (though I wish there were sounds or music too). I find it difficult to get used to aiming at the enemies correctly,  but still find it cool that you managed to fit a whole leveling system within your scope. 

By the way, for your future Godot games, use

get_tree().reload_current_scene()

to restart the game, triggered by a button or an input key or anything, that'll feel a lot nicer than refreshing the entire web page. I learned that from the "Your first 2D game" section in the official Godot docs.

I find it pretty sweet, however I found it hard to determine whether I overshot or undershot with some of the mudballs in the distance, I had no clue wether to aim higher or lower at times. But all in all, it's still fair, you get enough chances to restore enough balls and enough time. I got the gear.

Very crazy concept, and holy heck is it mind-numbing. I would have liked to be able to reverse rotate as well, so that we could finesse the correct angles instead of having to hold Q and E the entire time after we missed the better spot, but it's fine. However what exactly are the "tutorial levels"?

Very epic, I like how we get to play around with the physics to be able to reach the goals in whatever ways we can. I got the gear, but also completed every level because why not.

Very very cool, I like the sword mechanics. I got the gear, but also defeated the king because why not.

It's very funny and gives me Pizza Tower vibes, I spent several minutes in SPINDOWN buying tons of upgrades without realizing that's not the actual game lol. But I find it really difficult to climb back up once you've fallen down, I don't know how to spin against walls correctly for enough height, so I was kind of always stuck and couldn't win Nigel's Domain.

Short and sweet, and I'm glad it zooms out when you go really fast. I got the gear.

I love the artstyle, the music and the writing are nice too. I got the gear.

It seems fun and the intro cutscene is cool, but I just can't climb up, even though I checked with M, I'm stuck at that part where it instructs you on how to dash.

Very cool, but my arm was getting a little tired

Thank you, fellow solo dev. I'm glad you find it fair, because I was struggling with figuring out what speeds, sizes and spawn rates should suffice, and whether I should have implemented any power-ups or something that was out of my scope at the time I had left.

Finally, after all these years, Tetris 2. I had to get used to rewiring my brain a bit, but man is this epic.