The evils of late-stage capitalism and what it does to our interpersonal relationships.
Dino
Creator of
Recent community posts
I have a guilty pleasure for spamming, and I appreciate that you made both Space and LClick available for me to spam at the same time. It's pretty quick and easy, so I would have found it more interesting if the arrow didn't always point in the other direction, but it's fine, I still like it and got the gear.
Not me trying to place the cards on the matching symbols though
Very cool game, I like how the wheel isn't entirely luck-based but can instead be spun strategically, and that combos can be lined up due to two tiles being selected at the top and bottom respectively and in that order. Fun representation as well, I like the art and music.
And infant kidnapping is obviously very very serious.
It's very basic, but alright. I think the thing that matters most in incrementals is their presentation, so maybe next time when you have enough time, you'll make the art a bit cooler, although the spinners are still relatively satisfying to watch as the number goes up. The music is great though, and I don't see any credits anywhere, so I assume you made it. I got the gear.
This is the absolute pinnacle of sound design, and the idea itself is cool too, but the hitboxes are pretty chunky and that makes the fight against Lodi really unfair because you literally cannot do anything about two of them trapping you and combining attacks. I literally could not get their health lower than 100. But for how long the fights take, I really appreciate that you made it so you can just hold the mouse button instead of having to spam click all the time.
No problem, I am really really glad you like the music, because that is the part I had the most problems with since I just couldn't make it sound right at all with the limited software I had, which really put me down because I love music in video games and was hoping I could also make people like music in mine.
As a casual JoJo fan, I really like this. The art is sweet, the music choices are fine, the mechanics are fair (if you know to use the environment to your advantage) and Johnny has functional legs. I got the gear, but when I tested out the wormhole power I was so amazed by how awesome it is that I kept playing up to Room 25 until my arm was aching and I realized there is nothing left for me to see in this endlessly generated roguelike.
I like the art and the effects used (though I wish there were sounds or music too). I find it difficult to get used to aiming at the enemies correctly, but still find it cool that you managed to fit a whole leveling system within your scope.
By the way, for your future Godot games, use
get_tree().reload_current_scene()
to restart the game, triggered by a button or an input key or anything, that'll feel a lot nicer than refreshing the entire web page. I learned that from the "Your first 2D game" section in the official Godot docs.
I find it pretty sweet, however I found it hard to determine whether I overshot or undershot with some of the mudballs in the distance, I had no clue wether to aim higher or lower at times. But all in all, it's still fair, you get enough chances to restore enough balls and enough time. I got the gear.
Very crazy concept, and holy heck is it mind-numbing. I would have liked to be able to reverse rotate as well, so that we could finesse the correct angles instead of having to hold Q and E the entire time after we missed the better spot, but it's fine. However what exactly are the "tutorial levels"?
It's very funny and gives me Pizza Tower vibes, I spent several minutes in SPINDOWN buying tons of upgrades without realizing that's not the actual game lol. But I find it really difficult to climb back up once you've fallen down, I don't know how to spin against walls correctly for enough height, so I was kind of always stuck and couldn't win Nigel's Domain.
