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delwyn

8
Posts
A member registered Aug 03, 2017

Recent community posts

Time for our quarterly tournament this weekend, so I've updated my local install.

Love the addition of the text-to-speech announcements!

A couple of notes on it:

  • there's no mention of an ante if one is set
  • there's no announcement if the level is increased or decreased by an admin ( exception - going back to level one replays the tournament starting announcement)
  • can the toggle for the standard sound options (level start, level warning, etc) include a text-to-speech option in addition to muting or selecting an audio file to play?

Or as it turns out, I won't send you the logs, as everything now works as it used to/should.  This computer apparently wants to be temperamental.  In future if it misbehaves at all, I'll exit the app, copy the log file aside, and then try it all again - maybe there's something not quite right when it first starts up. 🤷‍♂️

Thanks for taking the time to reply - I'll be sure to put my local instance through multiple trials before crying wolf 😊

Native resolution on the Surface Pro 6 is 2736x1824. It wasn't an issue with 1.37, and only became a problem after the 1.40 update.

I'll grab the log file and sent it through shortly.

I'm having some issues with some of the buttons in the new release of the Windows app, hosting a tournament:

  • the Start button on the Tournament Config page
  • the Exit/Stop Tournament and Edit Tournament buttons on the main tourney screen
  • the Continue button on the Edit Config window within a running tournament
  • the Hide Control Panel button on the main tourney screen

All of them only activate if the button is clicked within a limited area inside the button image - typically either on the left edge of the button, or on the lower parts of the button. The Hide Control Panel button I can't get to work at all on.

The Android app connecting to the server looks to be all good, including everything in an Admin mode connection.

Another thing I noticed is that the timer bar can't be moved while the clock is paused - though this one seems like a deliberate choice.  It would be nice to have some type of fine control over adding/removing time from the clock, as the moving the scroll bar can be a bit finnicky. Plus there doesn't seem to be an option to manipulate the clock from an admin-connected mobile device.

The Android update came through today 👍

Excellent, thank you!  I'm guessing there's a delay for the updated Android app to appear on the Google Play store?

I just fired up HPTM on both devices to check and they're both running 1.3.7.  Whilst there, I started the tournament running again and connected to it, then used the timer slider to get the level to the last few seconds, and wouldn't you know it - everything behaved the way it should this time. Even tried locking the phone, and putting the app into the background during a level change, and it was all fine. If it happens again, I'll try to note anything special about the circumstances.

Doing that did remind me of another (very minor) issue - the upper left and right corners of the main tournament screen are being rendered outside of the view port, truncating the start of the title, and the end of the "Time to Break" and its timer when running.

Here's a screenshot from my Surface Pro 6, which is acting as the tournament server: 

My group used this to run a tournament a couple of weeks ago. Overall opinion - great stuff!  We'll definitely be making use of it again.

One issue with the Android client connected to a Windows instance though. The connection worked fine, and tournament management functions worked perfectly, but when a level ended the display on the phone did not update correctly to display the new level with timer countdown. The display was stuck with the old level up top, it's timer at zero, with the new level still shown below in the "preview next level" part of the screen.

It doesn't appear we have the ability to add new cards to the Trello board, so I'll post my new feature requests here:

  1. An option to automatically pause the timer at the end of a level. Programming in breaks works well, but with a social game it'd be nice to have the "end of break alarm" trigger, and then have the clock pause until an admin to restarts the timer once everyone's back at the table.
  2. Being able to choose our own audio alert sounds is great, but it would be nice to be able to add more alerts during a level, at times we choose, rather than just the current limited fixed alerts.