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delVhariant

40
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1
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A member registered 15 days ago · View creator page →

Creator of

Recent community posts

I really like the music and the general vibe, but unfortunately it's very difficult to play. There doesn't seem to be a kill volume beneath the map and I keep falling off on the initial wall sides, which leads me to having to force-quit the game to try again. Is there any way to restart without having to fully quit the game? I'd really like to play it further but can't get past the tutorial :(

Really Slick! Reminds me of some of the best of the old school flash platformers. Great work!

Love the style on this, it looks and sounds great.

Really cool, i lost it when I realised I was sliding on a gun. I loved the poses he struck while shooting in the air too.

Really fun and funny game. I "helped" out my customers and earned a fat commission. Slick as Heck.

I love this, it's probably a good thing the time limit is so low or I'd be cruising around for hours. I love all the little details like the sticker and number plate too!

Really Slick idea! I didn't quite get the hang of gaining airtime, which meant I got stuck pretty quick, but everything about the presentation is top notch!

Thanks a lot! Glad you had some fun with it

Thanks for taking advantage of the controller support! I thinking moving with the controller is way better, but aiming isn't quite as tight as I would've liked, especially against the little Kinetics as you noticed.

Thanks so much for playing! I was thinking if I could make one change to improve the game it would be less solid walls and instead have some patches you can move through but would get slowed down or something to really build momentum. glad you had a good time with it, I would've liked to spend a bit more time on the final boss design as well, but I'm happy enough with what I managed to do.

Really cool concept with a reasonable amount of depth to it! Sadly I was far too good at getting things slick :(

I like the idea, but unfortunately the movement controls seemed a bit bugged for me, I kept getting stuck in corners and then losing. I would have loved to play more, I really like the racoon art

Such a shame about the bug, I can really see the potential here! I hope you upload a fixed version after the jame ends.

Nice little horror experience, the soundscape and design was amazing. The mouse sensitivity was a little low, but I guess that's kind of on theme.

I don't think I've ever played anything quite like this! My only issue is that I couldn't figure out where to go (and that I was pretty terrible at playing it!) Really Slick idea!

It didn't work very well for me unfortunately, but I really like the idea. Having the crowd throw you weapons is a slick mechanic for sure, and I liked the variety (The spell book that let me teleport was super cool)

Super Slick! I wish it was a touch more forgiving haha. Super polished and really good design all around, awesome work!

I found the most fun way to play was to only use the teleport to move. It could've used a scoring system I think, but really nice work. The design and music were great!

Really nice! Very unique take on the concept. I love the sound effects and the design was very clean.

This is an amazingly weird little collection of games, nice work!

Really good implementation, and super slick presentation all round! For some reason it didn't work properly for me on Firefox (the first level would just load a black screen), but it did under a chromium browser and I'm glad it did, that was great.

A little more player feedback would have been nice, it was a bit hard to tell when I was doing well vs poorly. I'm not sure if it was just bugged for me, but I couldn't figure out how to use the upgrade thingy either. Seems like a fun concept though

Using the spin to extend air-time is cool, and I understood that the ice-form interacted with the platforms in some way, but it was a little unintuitive. It was a bit hard to gauge depth on some of the jumps too, maybe some shadows would have helped there. The music didn't play for me initially, but when I reloaded the page it started working, very peaceful track, I liked it.

The movement feels really good, and the animation is super nice. Some of the instructional text was a bit hard to read, but it was easy enough to figure out. Great soundtrack!

I really like the character art, and it  was fun trying to paint shapes with the slime goop.

I feel this sentiment:

rushed procrastinated game made by a single guy with an unhealthy sleep schedule

I love the concept of a rhythm game fighting a music icon, it would've been really awesome with some music.

I like the greaser sponge vs dirty dishes concept, neat little world building.

Really nice, the punk style is great. I think it it had a trick-system of some kind it'd be incredibly addictive.

I really like this, I could see it being very addictive to try to get the perfect initial shot that finishes all the laps

I love the take on the theme, really nice work. The scream when the scissors touched me gave me a jump scare the first time haha

I love the little touches of humour in this. I accidentally knocked my droog off the edge and was very sad :'(

I love the idea of dodge to attack and attack to dodge gameplay loop. I wish the enemies attacked a little more frequently as I often found myself waiting for them to attack. Dash-jumping trying to get higher and higher was super fun too.

Really interesting take on the 'Papers Please' genre! Given that 90%+ of the time my phone rings irl it's a scam of some kind I almost wish this were real :D

Really amazing. The vibes with the music and visual design are immaculate and the attack patterns are just perfect!. I love the multi-phase fight, and everything about the player movement feels just right, great work all round.

Hotline Miami is definitely one of the inspirations :P

Thanks alot, I'm glad you liked it!

The replay feature definitely had me saying "they were slick for that"! Definitely a killer feature.

This is such a cool concept! It's a little tricky to play, but i can see the vision. I'd love a free roam mode to slingshot around with my tentacools.

Thanks alot, I'll admit I'm not sure if the time I spent on doing all the progression stuff would've been better spent on polishing some of the gameplay a bit more, but I'm very glad you liked it!
I'm really happy with the player animations, I feel like I managed to put a decent amount of personality into my little guy, sadly I ran out of time to do anims for the enemies as well!

I like this alot, constantly balancing between trying to kill the enemies vs navigate towards the pickups is a fun dynamic.

The gameboy-esque style is also very nice!