You've got to left click on the pentacle you want to stimulate before you can begin. To switch, right click to end the interaction, then left click on the next pentacle and so on.
Delta72
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A member registered May 09, 2024
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panicked at src/lib.rs:56:21: Error: JsValue(OperationError: Failed to execute 'requestDevice' on 'GPUAdapter': The limit "maxInterStageShaderComponents" with a non-undefined value is not recognized. OperationError: Failed to execute 'requestDevice' on 'GPUAdapter': The limit "maxInterStageShaderComponents" with a non-undefined value is not recognized.
Am using Edge on Windows btw (noticed you stated there's an issue with using Chrome on Linux)
Expanding Sizes and Feelings comments · Replied to Archie the Keyboard Monkey in Expanding Sizes and Feelings comments
Very nice! Would love to see how it develops further.
Just throwing out some ideas (you don't actually have to use them if you don't want to):
- More maps
- More characters
- Bigger sizes
- Enemies trying to stop you from growing (player must now strategize and sneak around while still small)
- Hide more barrels in smaller areas, forcing you to shrink back down for a bit (rn shrinking doesn't have much use except to let the player grow again)
Mostly stuff to make it even more interesting and add more replayability.
While the instant shrinking is fine, I'd also like to see a gradual shrinking similar to the current growth process. Makes it easier for the player if they want to reach a specific size.