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delieret

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A member registered Dec 12, 2024 · View creator page →

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Thank you. The words have priority in spawn order, so you will start typing the ones that are closest. I've run into the same frustration when testing at higher spawn speeds. I don't know if there is an effective way of predicting which word the player wants to type, but I think I can at least mitigate it by adding fail events that will destroy the current word if you type the wrong letter. I've been meaning to add fail states as well, with an ending you can only get if you mess up too many times.

i don't really want to spoil the magic, but in the current iteration of the game once you press play you are locked in to an ending. your word choices don't matter, you can only go deeper. you can block endings from showing up in the gallery to find ones you haven't unlocked yet

im not sure, i think it should. if you try can you tell me if it works?

that's a good idea, I think I will implement it. it could be fun with the mouse on desktop too

thank you for reporting, I believe I fixed it now by changing texture from vram compression to lossless in godot.

regarding not being interactable, it is a typing game and needs a keyboard to play.

you can block revealed endings in the gallery and force it to appear

sorry to hear you are struggling, I will implement an option to highlight descend words soon. meanwhile you can use this: https://itch.io/blog/1101011/hypno-booth-descend-words

thank you. someone telling me my game is so hypnotic they couldn't play the game is honestly the best praise I can imagine, and the very first comment too.

(1 edit)

which system are you playing on? can I get more information? a screenshot of what it looks like?