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DeliBlu

5
Posts
A member registered Oct 24, 2024

Recent community posts

I'm not sure if this is the place to ask, but I haven't received any response on Kickstarter so I thought I might as well try here. I moved in March and was wondering if it was possible to update my address so that my physical copy of Interstitial 2E doesn't get sent to the wrong place.

(1 edit)

Thanks! It was not there before, I've moved it and at least the one appears now in my instruments list. I'll have to download the rest of the bundle later and tell you how it went. Much appreciated!!

I'm on PC (Windows 11) and I cannot get either the dll file or the VST3 file to be recognized by Studio One.

Hello, I purchased the bundle today, but am having difficulties getting it to work at all in Studio One (Pro 7, specifically). I added the folder to the list of VST Plug-In locations for it to scan, but it doesn't appear to recognize that there's anything in the folder and there's not even a way to open a prompt to enter the registration key.

The only time I've run into an issue like this before was when a VST was only 32bit and was therefore incompatible. Is it possible that's the same issue I'm running into here?

I'd really appreciate any insight you could offer. Thank you!

Just wanted to share another perspective. The writing is so cohesive everywhere else that I think the majority of players will understand that those are stylistic choices and not machine translation errors. The little idiosyncratic bits actually greatly enhanced my enjoyment of my time with the game so far (and I have a bit of a theory that they may also be subtle examples of ludonarrative harmony, but even if I'm wrong, my earlier point still stands). I can't speak on whether such  authorial flourishes that make this work stay with me more than if they had been written in a less unique manner are perhaps objectively the wrong writing choice, as I assume some writers would claim-all who choose to write are a very opinionated bunch by necessity, obviously- but I for one am very glad they're there and would mourn them if they're ever to be completely removed.

Anyways, thank you so much for what is clearly a great deal of hard work on this. I'm eager to see what fresh trauma you've in store for your players in future updates!