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DelectableTwineGames

17
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A member registered Feb 29, 2024 · View creator page →

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(1 edit)

Version 1.3 update :

I decided to add way more animated gifs to the project, and so the gifs are no more embedded, they are in a separate folder, but the folder is too big for itch.io, so you actually won't get any gifs with this version here, sorry. I'll be keeping version 1.2 for browser play.

Other changes :

  • 2 new girls to transform for a total of 252
  • new appearances for the goddess
  • new secret ending
  • new flavor text during encounters for variety
  • minor bug fixes

Like I said, if you want some animated gifs, stick to version 1.2, but otherwise version 1.3 is better.

Most of these are morphs I found on the web. I image searched for the originals and made adjustments with paint or photoshop (to correct warped backgrounds for example) with simple copy and paste. ''Select and Mask'' from photoshop was useful to select the subject without the background.  For the ones I did do myself (most of the lips ones), I used photoshop with the basic selection tools and size tools. I carefully select the lips, copy via layer, and try on different sizes. I then use the eraser tool to smoothen the edges.

Version 1.2 update :
- New artefacts
- Artefacts are available earlier (day 5 instead of day 10)
- Artefacts are buffed all around and their unlock cost will vary each playthrough
- Artefacts can sometimes go on sale for a 50% price cut
- Some minor fixes
- Bonus cheat code if you get a good ending with all artefacts bought
- Play statistics added at the end of the game

Congrats on getting that ending!

You can lower the energy cost of that spell for every 10 girls you get for yourself.

I am not familiar with joiplay, sorry about that.

Yup, gotta use the 4 signature spells during the same day

Version 1.1 now contains no AI art.

Thanks for playing!

I'm months late, but thanks for your comment. I would have loved to have more opponents with multiple growth stages, but I couldn't find a lot of sequences on the net and my photoshop skills are very limited.

The Bonus fight is difficult, yes, but you have all your potions (except the revive one) for one fight instead of having to divide them between 6 fights.

As for endgame, well, I guess you already went on some dates with the shopkeeper, but did you know you can actually fight her? There are two ways to do that. The first way is to do a Bonus fight while having the gallery fully unlocked, and the other way... is learned by playing videogames with her after having done all the dates!

Also, you can try to transform all the teachers from the tutorial. It's kind of a mini puzzle.

Version 1.4.
- some bug fixes
- the in-between fights bonus ''Starting SP + 10'' was buffed to ''Starting SP + 20''

Fiddlestix-3dx I think, from a series called Doubious Practice.

Version 1.3 fixes some bugs and adds a new spell (Sweet Release) and a new potion (Cooldown Removal potion). Some archetypes were also rebalanced.

You have to discover that by yourself!

You'll learn about most of them. Go in the cheat menu after you've beaten a championship for example, and you'll learn a password that will let you start with the championship beaten and some credits from a fresh file. Useful if you didn't keep a save of your file.

Some are more hidden and can be ''guessed''.

Try v1.2.

I rebalanced some archetypes so that they have better synergies with their starting moves and I lowered the amount of attack and resistance the opponent can gain when it is early in the fights.

Thank you for your input. I rebalanced it in v1.1 so that almost all moves cost less SP to use and the expansion spells now lower the opponent's attack and resistance in addition to what it did before.

The game should be a bit easier now and more enjoyable.

It's always hard for a creator to balance his own game. We tend to think the game is easier than what it really is.