Same issue here. On closing the game due to the UI becoming unresponsive, my save files were missing not only the items in the player's inventory—and their equipped default clothes—but the shop has no stock. I started a new game, played for a bit, same UI issue, close the game, all save files are missing in-game items, again.
Elsewise, I enjoyed what I played. The interface is snappy (until you know...it's not at all), has a clean look to it I appreciate. I love this type of navigation in text adventures, to see another game in this niche other than Trials in Tainted Space implement this style of a map (WASD controls and all) is refreshing. Hope you keep working on it Woothe, think you've got some great bones or foundation here to build off.
delboe
Recent community posts
I've really quite enjoyed what you have so far. The ui is clean, well-margined and concise. Dialogue and additional prose is revealed in an inobtrusive organic way as a scene progresses The writing itself is quite well done as it doesn't seem to skimp or overfocus on any aspect - e.g. descriptions, exposition etc. Just the right amount of meat on its bones to push the action of the narrative along but still paint you the picture you need to see. The content of the preview as a whole echoes this for me. The game didn't force me to spend time grinding only to be treated to half-finished quests, dead paths, or placeholder text. It gave me just enough of a preview of - while of course a small amount - actually complete content. What is here and the framework laid so far has me quite eager to see what comes next.