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Del Gilchrist

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A member registered May 09, 2018

Recent community posts

lovely!

I've used controllers like this many times over the years... great blog post :)

the use case for SDF textures is mostly quick collision tests, VFX graph etc. It might be fun to do some ray-marching tricks with them too...

Voxelize existing meshes (Convert Mesh to Clayxels basically)

Output the SDF as a 3d Texture

smooth normals on created meshes, preferably with the ability to specify the angle tolerance for the smoothing :)