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Anthony Bonacci

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A member registered Jan 11, 2018 · View creator page →

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Thank you for playing!

It’s pretty cool to a similar thing in 3D :D

Very cute! At first it’s hard to figure out & remember where everything should go, but I like the direction of the game and it feels very polished.

If you two continue to work on this, I’d suggest easing the player into the compounds by introducing them slowly over time.

Great job!!

This was a lot of fun! I think the goal of growing stronger was well achieved; it felt great being ‘evil’ with my attacks, but to then get ‘demonic’ felt amazing

387 first runthrough

Yeah haha, we should put a notice that it’s best played with a mouse. Thank you for playing & I appreciate the kind words :)

Hehe flying around in the world is pretty fun :D

Thank you for playing & I’m glad you like the art!! ^_^

I freed 335 mice yay! :D

The full screen button isn’t working for some reason on my computer. I’ll try to play this on a different device. It looks interesting though!

Thank you, I really appreciate it! I challenged myself with the art this time and I’m happy I did. Yeah I’m not sure that we scoped this game properly for 72 hours, but we’re gonna continue working on it :D

I’ll let Jack know about the sound design ^_^ thanks for playing!

I really like this concept! Wish I had it back when I was in school taking chemistry lol

Thanks haha! Yeah we didn’t scope properly, but we’re going to continue developing the game until it’s finished :)

Thank you!

Haha nice!

Very cool! :D

Ooooh I like the impulse concept a lot!! It’s very fun to mess around with

Thank you and thanks for playing! :D

Eyyyy thanks Angelo! :D

Hehehehehehe!

Thank you! ^_^

Wow I’m honored you wanted to use Grubble for your video! My apologies for not seeing this sooner; I’d assume I’m too late, but if I’m not then feel free! Thank you :D

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Hi! I remember that logo from our Graphic Design course!!!

noooo me little head :O!!!!!

big sad ;( i’m trying tho

I stopped at 1030. Doubt anyone could beat it :p

very nice!

that sounds promising ^_^

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I’m going to finish a pixel font that I started over 4 years ago. I need to create most capital letters and symbols.

Interesting how you can move your tower around at any given moment; however, this makes range feel kind of obsolete. I would suggest adding a pierce rate upgrade instead.

There should also be a timer in between waves to regain focus. I found that once things ramped up I was moving my tower toward the end of the path and that there would never be a point in which I could move it back to the front again.

My score was 268.

Controls feel good & I love how the dead skeletons stay on the ground to show you where you died!!

I assumed the markings on the ground showed the path that the flames would move in and it was upsetting to see that they wouldn’t always move that way. There was a really difficult level where I died many times trying to get past an arrow shooting upward. It felt really good to finally get past it, but then I was worried that I would get killed by a flame moving in a random direction in the center of the room. I probably would have quit if I died there.

I tried lowering my date’s HP all the way and then realized I was supposed to “catch” her like in Pokemon lol. The whole battle thing is cute!

Found this from the Pixel World Discord server. Looks good so far and these first 5 levels are fun. They made me think, but they weren’t frustrating. Looking forward to more!

thanks haha

thank you!!

love the aesthetic :D

Understood haha, and thanks!  Quirky was the goal :)

The original idea was to win by wasting all of your bullets, but receive some sort of "okay" score if you only shot the "bad" guys.  We strayed from that and some miscommunication led to the ending message being what it is.  I can't fully answer your question on the logic behind it due to poor planning haha.  

Definitely going to participate in more trijams!  I think these will also help how I approach 48/72 hour game jams too

I hear you and I agree haha.  We went over the time limit and decided to leave the game be, knowing that it doesn't make any sense.  

I'm glad to hear that the music made it more disturbing!!! :D