Hey thanks for the kind comment! is their any thing that you think could be better with the game?
DegenStudio
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Hey thanks for the detailed breakdown, this is actually my first game release so balancing is still definitely rough especially with the exponential nature of reaching the goal of infinity in the game, as previously when I was trying to balance the skill tree.
The number scaling per orbs was way to fast, but as you mentioned now its seemingly very slow. I'm actively working on it trying to further balance the upgrades and may scale down to fewer but better overall optimized upgrades that focus on multipliers that scale better with the point generation and then strip away the other upgrades until the base loop of the game is further optimized.
Yes, You're right about the scaling mismatch, costs going up 10x while output only doubles is the biggest issue, as well as the decay and capped amount later on.
I honestly didn't expect many people to even play this as its my first game like this, Im currently working on refining the upgrades and skill tree overall so it actually scales properly overtime.
I really appreciate the full feedback this means alot!

