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DefiantDaisyGames

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A member registered Jun 10, 2018 · View creator page →

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Thanks for trying our game! We're glad you enjoyed it :)

Thank you for trying our game and for the feedback!

The controls are designed to be a bit difficult, but maybe they were a bit too difficult. It definitely wasn't just you!

The idea with the stickers was to do with quote at the start, that Sisypus would've been happier if he could've earned points to decorate his boulder each time he pushed it up the hill. I think that because you didn't earn points until the boulder was pushed up the whole hill  (which does take a while and several attempts), most people didn't get to experience this properly. If we continue work on this project it is definitely something we will address!

Thanks for playing our game! We're glad you enjoyed playing :)

Thank you for playing our game! I'm glad you enjoyed it!

Thank you for playing our game and for your feedback! :)

I agree that the player input is far from perfect and could definitely do with improvements. The second part is very tricky :( maybe some more checkpoints would make it a bit less frustrating, so we will definitely bear that in mind!

A fun game! The theme of commuting to the office is amusing, and collecting muffins for energy was a fun idea! I liked being able to slide forward (by pressing the down key), as it was a quick way to get across roads. Overall the controls were very easy to use.

One thing I found is that sometimes, even though it didn't look like the car hit me, I would fail anyway, which was a little confusing.

Altogether a great submission and I had fun playing! :)

I enjoyed playing this a lot! It was very relatable and made me laugh a few times :)

I liked having to balance maintaining my energy with making progress, which felt quite similar to real life. It would've been great if my energy had a more noticeable effect on the rate of progress e.g. more chance of success if energy is high. I also found that fixing bugs didn't seem to advance my progress in any noticeable way, but maybe it helped behind the scenes - not sure :(

Overall this is a awesome entry and a really good take on the theme! I took me a while to figure out the optimal strategy, and when I did it was very satisfying! :) 

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I loved the way I could shape my own dung ball - it was fun trying to find the optimal shape for rolling.  The music was also great.

The controls were a bit difficult to use. I kept accidently quitting when I had finished my dungball (pressed escape instead of space). The camera rotation could have done with being more sensitive (was a  bit slow). Edit: I also found that unless I was right on top of the dung pile, pressing space did not open the dung menu despite the prompt being visible.

Overall an awesome game and I had fun playing! It was satisfying when I finally managed to roll a dung ball to the flag.

A very clever idea for a game! It was difficult but I think I'd get better with practice.

It would have been good if there was more time to heard the sheep, or maybe if instead of running out of time you were scored on how long it took you, as I felt a little rushed :( 

An amazing game though and great interpretation of the theme! :)

I loved the way the hoover visually cleaned a floor, and how you could see the path you took at the end! I also enjoyed trying to smash the vases xD The camera did not seem to want to stay behind my hoover, which was a little annoying but not a massive issue! I also thought the graphics were great!

I has some fun mechanics, but I am not good at this sort of thing so didn't get far :( Visually I thought it was great! :) 

I had fun playing this game! I found myself getting better at it as I played more, which was a good feeling. It was also a great interpretation of the theme :)

A loved the art and the music! It was satisfying shooting down all the aliens, and was cool how it got more difficult over time.

In the future (I assume there probably wasn't time for this at the jam) it'd be cool if you could spend your money on improvements e.g. shields for your ship of different types of guns.

A fun game and good interpretation of the theme! I thought the ducks/devs idea was amusing :) It would've been good explain the objective at the start of the game (as you did with the controls) as I was a little confused as to what I was meant to be doing at first.

Fun, unique game :) I liked the way the block interacted with the pieces e.g. stopping them mid-fall and being destroyed if they were part of a complete row. I think it'd take some practice to get good as I am not great at Tetris xD

thanks! :)