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A member registered Nov 28, 2015 · View creator page →

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thank you!!!

thank you for your Glow Worm Attention

In the HTML export file, scroll down to the bottom, where it says:

<body onload='startExportedGame()'>
<!-- GAME CANVAS -->
<canvas id='game'></canvas> </body>

Above the final </body> tag but below <canvas id='game'></canvas>, put this:

<audio src="YOURAUDIOFILENAME.mp3" autoplay loop display="none">

You need to make sure when you upload your zip that the path to your audio file is correct, but otherwise, that's it. 

(Edited 1 time)

Oh! Yep, that makes a ton of sense, will do so today.

EDIT: done!

With all experimental settings on, it works for me in Safari for iPad (Pro 9.7, fully up to date). The sprite and room editor appear black until I press play, and then I can see the content after that. Sometimes it loads and just doesn’t work but if I refresh it generally starts working.

Colour palettes work super flakily and sometimes take multiple refreshes to show up, but that’s also the case for me on Chrome for OS X desktop, so! ¯\_(ツ)_/¯ 

I realise this is very ‘turn it off and on again’ of me but...have you tried refreshing a bunch?

Have also tried it in both Chrome and Dolphin for iOS but can’t get it working in either. 

Thank you for pointing this out! I can't seem to reproduce it - which link is it that can be click-spammed? I can only hit 'Attempt' once before the option disappears :)

Oh my goodness! Thank you! How exciting! I love this! :D