Recent community posts
In the HTML export file, scroll down to the bottom, where it says:
<!-- DOCUMENT BODY -->
<!-- GAME CANVAS -->
<canvas id='game'></canvas> </body>
Above the final </body> tag but below <canvas id='game'></canvas>, put this:
<audio src="YOURAUDIOFILENAME.mp3" autoplay loop display="none">
You need to make sure when you upload your zip that the path to your audio file is correct, but otherwise, that's it.
With all experimental settings on, it works for me in Safari for iPad (Pro 9.7, fully up to date). The sprite and room editor appear black until I press play, and then I can see the content after that. Sometimes it loads and just doesn’t work but if I refresh it generally starts working.
Colour palettes work super flakily and sometimes take multiple refreshes to show up, but that’s also the case for me on Chrome for OS X desktop, so! ¯\_(ツ)_/¯
I realise this is very ‘turn it off and on again’ of me but...have you tried refreshing a bunch?
Have also tried it in both Chrome and Dolphin for iOS but can’t get it working in either.