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A member registered Jan 18, 2016 · View creator page →

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You need to have all the assets inside the pot, check here: 

The game has only one ending :)

Thank you for playing!

Thanks a lot for playing and the insights on the game! :)

On the living room, go to the dirt spot in the center of the room and press space :) -- The dirt spot should be highlighted with a black border when you're close.

We didn't even know we would be doing The Red Strings Club when we did this, but it totally set the tone and world for the remake in the commercial release :P -- mixing this with Zen and the Art of Transhumanism and our old bartending prototype was the challenge!

Hola! Thanks for playing :)

None of us are from Andorra nor ever visited Engolasters, haha. But when doing research to find a place to set our adventure we wanted to pick an unusual location for a videogame... and there are not a lot of games set in Andorra :P -- then we saw this article about a project to build an observatory in Engolasters in a close future, so it was perfect! Plus Engolasters means "That swallows the stars," it was fate. We read about legends of witches bathing in the lake which helped shape de narrative and all.

So no special reason, it's like if Engolasters chosed us, and not otherwise ;)

Ah, damn! Thank you for reporting it!

Thanks for playing! Glad you liked it :)

It's just the one ending, yes. We're working on expanding this as a bigger narrative experience, though ;)

You got that right, yes :) Glad you enjoyed it!

Well, something's definitely coming up.

Woow so cool! I wish I did that glitch haha. I don't know how that happened or how to fix it, sorry :S Maybe trying to redownload it?

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This is the end, beautiful friend.

//////////TIP: Did you try calling to the number on the window grafiti?

In any case, if you get stuck again, here you a are a perfect walkthrough:

No sabía que eres de Galicia! Me molan tus gameplays sin comentarios, para ver el jeugo tal como es. ¡Gracias por jugar!

Saludos desde Valencia :)

Yeah, I'm sorry, we used a third party system for the dialogues and it proved to be pretty unefficient. Since this game was made in 72 hours for a competition, we didn't have time to optimize it. Now we prefer to focus on our current project than to keep on working on this prototype, so I'm sorry to say it'll stay bothersome for slower machines. I hope you understand.

Thank you for playing, anyway!

Thank you so much! :D

Sure! ;)