poor gramps, you should really have described the aesthetic. There's mostly still pictures visual elements from the 70s, 80s and Renaissance, and the musical genre is heavily influenced by Japanese city pop from the 70-80s also.
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Doesn't work for me ): stays stuck on the "heyho you funky sexy arcade gamer" screen, the music is playing but clicking doesn't do anything... I'm on Chrome on a Mac if that helps
normally I don't have any issues with your games so I don't know what's different this time
I liked it, only thing I'd say is that it's a bit annoying to be able to skip text with any key, there were sudden dialogues in one screen while I was pressing the directional keys quickly to advance, and I ended up skipping half of the text. Maybe skip it with space only or something?
I quite like the concept, but imo the difficulty curve is to steep right at the start, it makes the game seem a bit tedious rather than letting us ease into it. The first one is just fine, not too hard nor too easy, but the second one is already a lot harder. Maybe just adding some levels between them to bridge the gap would make the game a lot more inviting I think. That's how I see it at least.
Fun little game! Short and simple, but well made, not tedious or boring at all. The writing was nice and fresh, you managed to make a story that could've easily been cringily cliché into something entertaining. You seem to know how to distribute your efforts when short on time. Good on you.
This is excellent. The style reminds me a lot of Not Tonight, a game I throughly enjoyed. I went into it without knowing the original lore, and I was still able to piece out the context. I'd definitely buy a long version, especially is there were multiple fully fleshed out paths. The three endings were poignant.
It is indeed fine now! After re-playing, here are my thoughts: it would be great if there was a longer warning before customers leave, and also the dragging space is quite wide, which makes trying to go fast a bit awkward even though my mouse is at the highest speed setting. Otherwise, great game, lots of issues fixed, and the game progression has really improved!
Well the fact that the fish started taking more and more space in the screen (as opposed to having the screen zoom out for example) gave a feeling of being trapped, in a way. But it's not necessarily a bad thing, it can be an aesthetic choice. It didn't interfere in the completion of the minigame. Of course if that's not the effect you were going for then yeah maybe look into it XD