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Decemmeni

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A member registered Jun 14, 2023 · View creator page →

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Love the game! Reminds me of an old top down fast paced flash game of a taxi having to pick up passengers. Would be cool if there would be an active enemy such as police cars, but I also liked the obstacles that you add to progress in difficulty. I can see this as a really fun replayable game if upgrades and different maps exist. Nice work!

Poor Tinea :( Thanks for playing!

536 seconds to beat it. This was a nice challenging game! Gravity and speed felt like enemies in my playthrough, but that could just be me. I like the main core loop in it switching and even adding a powerup that would reverse the direction of the loop, giving you a way to control it. Nice work!

Beautiful shot of seeing the black hole outside. Amazing ship interior, absolutely lovely. I found that the space comms aren't that too helpful, it just seems to be useless when you have the manual on the left and there are only some hints I feel actually help you such as boosting at the periapsis. I tried my best to find the timings for the boosters but I couldn't hit escape velocity, so blame me for my skill issue :(.

Fun game! I really like it but the difficulty ramps up too fast and there one particular one I always fail on, which is that ridiculous valley to hill shape in which you have to move your mouse to the left/right to ensure you completely avoid it. I only got to a highest of 700 before that pop up. I don't mind that shape, but the speed that ramps up is high and I wish the window was resizable. I had a lot of fun though! Also one bug, if you move your mouse fast enough when you click the handle, the handle clips through the wire which can give an infinite score, (high score 10086)  

Really cool artwork! Found the strat to use duplicating bear first -> the +100-25, -> milk +100-25 to be the best strategy so far, maybe it could've been better. It took me a while to realize the power drain is what your score is divided by after a full rotation, and that the right slot is the one that triggers the item, but soon as I got that I was able to formulate my strategy. Fun game, liked the music!

Played twice, first score 362 second score 317. Simple gameplay, liked the submarine and the art for the main menu and the ending screen looks gorgeous. Liked you added audio for collecting, makes it feel satisfying.I didn't really like that the water background was a repeated pixelated mess, strains the eye. A plain blue background with maybe some bubbles would be nice to replace it.  I saw it's your first game and it is pretty good for a first! Also pretty cute fella here. 

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Fun game! Liked the parkour aspect and then blending it with a nice boss fight at the end. The gun only dealt 1 damage to a 100HP boss but I liked the time and the challenge. I liked your color palette to represent your 'layer of the mind'. Only gripe from me is I wish the death was faster and more animated, nothing happening when you touch the corruption you have to wait a few seconds to respawn, also plays a splash sound fx which doesn't seem fitting when you touch something glitchy.

Liked the game! Was a little confusing trying to figure out how to use the dynamite but I didn't know dropping also had use, which was what got me out. Liked that you connected your limited lifetime theme to being a prisoner in death row. No sound, but the puzzle was entertaining enough. Nice work with your first project with Godot!

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hello everyone, this is my second game jam.

i have came up with a story, worlds and bosses and need an artist and composer who can create art and music that replicates the theme of the worlds and bosses. this is going to be my first time working in a team, so i don't expect high quality, just enough to make pieces fit. i'll post pics of said story/realms/bosses below, reply or dm my discord (same as name) in the discord server. 2d game btw

the general theme is Triggering and Killing the Gods, and i want a style similar to Dark Souls, but if you can come up with a better style, i'll consider it.

intro story: 

bosses:

realms:


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https://decemmeni.itch.io/cellular-perfection

Cellular Perfection

Work as a cell builder to produce growth for your cell nucleus and accomplish the cell cycle! Gameplay is a defend and build playstyle, with growth as your main progress to complete the game.

Made by me, dialogue plugin by Nathanhoad

Game is suitable for all ages

Eastern Standard Time

got your requests added, now both npcs and players have a safeguard if they get clipped through the ground.

thanks for playing
i'm gonna keep the tutorial as it skippable and can still help some other people out, and i didn't know i can zip the files and upload them as one. i'll consider your other requests as well in the next updated version.

No, not even spamming load state, you can spam jumps on any breaking platform to reset the platform getting destroyed. It a minor game bug but the only one I discovered.

Cool game, like the save state mechanic.  An issue I discovered when playing is platforms can indefinitely stay by spamming jump.

Great game with an amazing implementation of the jam theme. Unfortunately, I had the same issue as Joe345 where the last level kept crashing frequently and felt that the scrolling is too fast on that last level.

Played through the whole thing and it was a fun experience. I did have somethings that I noticed was off for me, Hexacut is hella-op and the bosses are quite easy, one-shotted the first & second boss, two-shotted the third (then died from a catnip rage lmao), one shotted ghost cat, and death didn't do much either, 4-shotted. Mythril collar didn't give me my defense, and I think the fishes were too much of a power boost, especially if it only costed 90 in the shop. Stats were hella boosted in the end. However in the end, the artstyle, music, and the RPG entertainment just made it perfect to play through those worries. Ending was also pretty cute.

Also side note, are the colors and design perhaps inspired from Hades? That's a nice inspiration if it was.

Great game, like the difficulty. I don't know if this is intended, but its pretty cool, that you can charge your jump and reset the level, keeping the jump. Used that for jumping over the moving ice spike level.

Really like the twist of clearing color and tetrominos collapsing. I think to add more challenge, there should be a difficulty for adding new tetrominos with more/less blocks to increase or decrease difficulty. Great game!