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Decemmeni

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A member registered Jun 14, 2023 · View creator page →

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(1 edit)

hello everyone, this is my second game jam.

i have came up with a story, worlds and bosses and need an artist and composer who can create art and music that replicates the theme of the worlds and bosses. this is going to be my first time working in a team, so i don't expect high quality, just enough to make pieces fit. i'll post pics of said story/realms/bosses below, reply or dm my discord (same as name) in the discord server. 2d game btw

the general theme is Triggering and Killing the Gods, and i want a style similar to Dark Souls, but if you can come up with a better style, i'll consider it.

intro story: 

bosses:

realms:


(1 edit)

https://decemmeni.itch.io/cellular-perfection

Cellular Perfection

Work as a cell builder to produce growth for your cell nucleus and accomplish the cell cycle! Gameplay is a defend and build playstyle, with growth as your main progress to complete the game.

Made by me, dialogue plugin by Nathanhoad

Game is suitable for all ages

Eastern Standard Time

got your requests added, now both npcs and players have a safeguard if they get clipped through the ground.

thanks for playing
i'm gonna keep the tutorial as it skippable and can still help some other people out, and i didn't know i can zip the files and upload them as one. i'll consider your other requests as well in the next updated version.

No, not even spamming load state, you can spam jumps on any breaking platform to reset the platform getting destroyed. It a minor game bug but the only one I discovered.

Cool game, like the save state mechanic.  An issue I discovered when playing is platforms can indefinitely stay by spamming jump.

Great game with an amazing implementation of the jam theme. Unfortunately, I had the same issue as Joe345 where the last level kept crashing frequently and felt that the scrolling is too fast on that last level.

Played through the whole thing and it was a fun experience. I did have somethings that I noticed was off for me, Hexacut is hella-op and the bosses are quite easy, one-shotted the first & second boss, two-shotted the third (then died from a catnip rage lmao), one shotted ghost cat, and death didn't do much either, 4-shotted. Mythril collar didn't give me my defense, and I think the fishes were too much of a power boost, especially if it only costed 90 in the shop. Stats were hella boosted in the end. However in the end, the artstyle, music, and the RPG entertainment just made it perfect to play through those worries. Ending was also pretty cute.

Also side note, are the colors and design perhaps inspired from Hades? That's a nice inspiration if it was.

Great game, like the difficulty. I don't know if this is intended, but its pretty cool, that you can charge your jump and reset the level, keeping the jump. Used that for jumping over the moving ice spike level.

Really like the twist of clearing color and tetrominos collapsing. I think to add more challenge, there should be a difficulty for adding new tetrominos with more/less blocks to increase or decrease difficulty. Great game!