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deccadome

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A member registered Jun 09, 2020 · View creator page →

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Thank you so much for playing, and for your thoughtful and constructive feedback! We’re super proud of the amazing job our environment artist Perry did as well.

You’re right about the Outerworld detail vs. the Innerworld - we have a ton more planned to fill in the Innerworld; for example, the central tree was originally supposed to glow, and activating the orbs would “spread” more light to the tree through the roots (and thereby activating her brain functions on a more obvious visual scale). I wasn’t able to implement this in the timeframe, but alas, we press on!

And you’re also spot on about the music - currently it loops the main theme for the main section part (which is a banger by Sean, our composer). We definitely want to add some extra tracks to follow the emotional progression of the character and add to the ambience for this intro section (something slower, more ethereal that shifts when she wakes up, etc. hitting those objectives).

My idea for the story involves very little (if any) dialogue - I absolutely love media that offers compelling stories without talking or substantial reading (Shadow of the Colossus, Journey, Mr. Robot S4 E5 to name a few). And so, a lot of the weight of that falls on details in the art and sound design, and I’m so happy to be working with some awesome people to pull it together!

With that, we’re extremely excited to keep pursuing this project. Thank you again for playing!

Thanks so much for your feedback! We're glad you liked it! There's a lot more we want to do with the interactions between the Inner/Outer worlds. A lot of people had trouble figuring out the rotator - we're definitely gonna add some visual stuff to make it easier to identify.

We’re so glad you liked it! We’re super excited to keep expanding on the concept and move forward with it.

Thank you for playing, and for your input! We were expecting some confusion for sure - we're looking into how we can reduce that in the future while maintaining that "aha!" sense of accomplishment when you figure out what's going on.

We appreciate your feedback! These are all things we're looking at in moving forward with it from a quality-of-life perspective - for starters, polishing up animations (adding directional idle animations for sure) and some tooltips for getting the player started (the initial spacebar switch likely needs one).