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Lowliet

210
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5
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30
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14
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A member registered May 01, 2019 · View creator page →

Creator of

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thanks for playing. I was considering adding a "forced respawn" button in case players got stuck somewhere, will add it down the line. The timer thing is intentional, its meant to not do anything and give unnecessary pressure. 

Very nice pixel art and overall atmosphere. Got the secret ending on my first run. Nicely done. 

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Definitely an ambitious game. The style of blending 2d characters with 3d environment reminds me of Danganronpa, fitting since a murder is involved. It is rough around the edges, especially with how items work and the UI, but I can see this being expanded upon into it's own game. Love the art for the characters. You guy's have the talent and potential to make something worthwhile here.

I like the premise of the core gameplay loop, especially the idea of growing and beating up your own food. Such an interesting concept that I can see easily being expanded upon into its own game or part of another game as its own leveling system. You have something genuinely unique here. 

I made a game in college with a similar premise to this about controlling two entities (yourself and a reflection/shadow). The puzzle design here is clever along with the usage of the reflection mechanic.

An incredibly well done game and a complete package to boot. The gameplay loop was simple and intuitive, the narrative was delivered well, and the art is just fantastic. Great work

That was a neat lil demo. 

What an eerie atmosphere. The grainy filter really adds to the experience. I did run into the issue where the mouse wasn't locked to within the screen, so turning was an issue. Besides that, it was one of the more impactful experiences I've had this jam just on pure vibes alone.

The narrative framing is an interesting take on the theme, it's like a bullet hell but with words, and you're collecting instead of shooting. The art is cool. If you added some more UI elements like names of the characters for when it switches to them and option to make the words bigger and readable, and also having like a notebook or something to retain the information gathered instead of relying on memory, then it would have made for a cohesive experience. Still, I dig the concept of the whole thing. 

What a charming take on dating shows and incorporating the theme. The art was nice, the dialogue was witty and funny, and the overall experience was enjoyable. 

I can tell this is a love letter for the fine arts. I like the use of the theme. Though, I did kind of cheese it by spamming Buy and hoping I net a really expensive piece. The game is really polished and I enjoyed the quaint and charming experience.

Haha glad to know we weren't the only ones thinking of "game is work in progress" for our entries. So much personality in this one, loved the idea of devs switching things up mid adventure, especially the FPS section. Great work

You really nailed the atmosphere. It's a little flawed in it's execution, especially having to go back and forth to exchange keys can get a little redundant. The mouse sensitivity made things a bit difficult, but it was still manageable. Overall, good job on a complete experience.

Oddly therapeutic. Guess I'm cut out for alien customs work. The art is cute and charming, and the gameplay loop is relatively simple. The font did mess me up at times, but I still made it to the end. Great work.

I love how unrelated the whole backstory is to the game. At it's core, it is another deduction game where you have to get clues from NPCs. It is frustrating that there are so many of them, and they keep moving around, so it's hard to keep track of them. Doesn't help you're locked in for a dialogue for a couple of seconds. Still, its a good effort and complete experience which I appreciate.

Like others have said, the visual is superb. The systems of the game are a little confusing. Personally not a big fan of guessing trial and error games, but overall its a simple and cute experience.

A straightforward game. I like the concept of bailing your partner out through a camera-like POV. Lots of potential for different gameplay mechanics.

I strangely got addicted to the gameplay loop. Managed to pay off my debt on the 2nd run by night 4. Solid game overall.

What the actual heck!!! This looks so friggin good! I'm always floored whenever someone on crack makes an artistic masterpiece, for a game jam no less. The gameplay itself is a pretty 2d basic platformer but the puzzles and wordplay were cleverly integrated.

It was me. I farted. jk jk

Interesting premise for a deduction game, especially for something as universal as passing gas. Granted, like a lot of these deduction games in this gam, I kind of had to brute force with trial and error. Still, I enjoyed it for the premise alone.

I am a sucker for dating sims, and this is such a fun mechanic and take on the theme. Gameplay loop is extremely short, so I just had to try ALL the restaurants. ALSO WHY IS THIS HIGHKEY CUTE 

Cool art style and overall vibes. Poker mixed with CloverPit, Balatro, and Buckshot is a neat concept. 

Really solid take on the theme and applying it to chess. I like the idea of scanning the pieces to see who is friend or for. Unfortunately I am too stupid at chess and got capped at level 3. 

It is quite a simple deduction game with charming execution. Got to round 6. Essentially you are just filtering and sorting out suspects until you narrow down to an outlier. I enjoyed this simple pleasant experience.

thanks for playing. I'm sure many can relate to the college student struggle 

That's a creative mechanic, losing and forgoing letters, which may lock you out of options, adds in an extra layer of puzzle and strategy. I am curious how this story will expand in the future.

A very frenetic game, especially with the flashing colors, wheel spinning, and speed up with timer. While the art of the dude is nice, he doesn't seem all that relevant or needed here. Still, the gameplay loop is solid

A very simple game, but there is charm in that. I do love eating me 150 hotdogs in one sitting haha.

What a cute and charming cozy game. Would be cute if you could do poses right before the last frame. Movement is a bit finicky on browser. Still, I had a great time with this one. The art, 3d models, and music really makes it stand out.

The concept and use of the theme is solid. Might be my gold fish memory, but I cannot keep track of everyone in the room, so it made deducing pretty difficult. The highlight of the game for me is definitely the music.

The art is fantastic. I do like the mechanic of switch between rooms and finding items, though I wish I can hold multiple at a time. Also, might be bugs, but I don't hear any music, and when I click on a book but don't accept and click off, the book just disappears forever, but doesn't do the same for the candy. Still, a cute and charming game.

I like how your resource system (wax) determines your weight and mobility, affecting how you interact with objects in the level. The level design is solid. This is a solid game that can be easily expanded upon in the future. Great work.

The puzzle design is really well thought out, especially for a simple mechanic. Just a solid game all around

Thanks for playing. Yeah, I know UI could have used a bit more work.

Overall, just a really solid game. I do like the juxtaposition of the cute lil character with the horrific nightmare monstrosities. The turn-based card gameplay is well implemented. Great work.

This was a strangely zen experience. Who knew just clicking fruit would be so satisfying. It then became a puzzle game in later levels, but still satisfying overall.

I don't know what I was expecting from a title like "Bathroom Please" with a thumbnail of a guy crying on the toilet, but I was not disappointed. Good work, definitely got a chuckle out of me. 

Ayo, this game is underrated AS HECK! The gameplay and mechanics are real solid. The art has a simple charm to it. Also, I'm ashamed to admit that I didn't get the pun in the title until the end. Good work~

The pogo mechanic is really satisfying, especially with how gravity helps give you a boost based on height. Overall, job well done.

Really cool pirate themed turn-based tactics game. I can see this being expanded upon in the future.