Thank you! That worked!
DebrisHauler
Creator of
Recent community posts
I must be missing something. I don't see how that would be desired if the effect starts drawing from the location of the "Start Drawing" button. But in the gifs in the tutorial, you start drawing at-will somewhere in the canvas. Is there a hotkey on the keyboard to Start Drawing so you can have your mouse cursor in position on the canvas?
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If confusion always goes NOT toward your keypress, then the meta is to not input the right direction for some confusion percentage. Adds a fun layer for me to consider in a long slog. But it should be more clear about when the player is and is not confused by not showing question marks when it obeys. Maybe show a checkmark and sound effect when it obeys for that contrasting hit of dopamine.
Say for example every move has a 10% chance to succeed. Then the chance for 9 consecutive moves to succeed is 0.10^9=0.000000001 or 0.0000001%. The number can update for every step in the path, from 9 to 8 to 7, etc...
While playing, I actually couldn't tell if when the character "disobeys" then they can still accidentally choose your input direction. The behavior of that actually changes the chance. But as a developer, I would have it never choose your input if it is confused. I would show the mission percent chance of success in your UI or show nothing at all there, because it just added to my confusion in the first couple minutes of learning.
Interesting concept! I beat it in 408 moves. I understand it's a jam, but I think it would be nice if I could hold the key down or queue the key press so I didn't have to spam repeatedly to play as fast as possible. And I'm sure you're aware but chance of success being displayed as (100 - confusion) is wrong.



