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Debblepop

8
Posts
A member registered Sep 06, 2025

Creator of

Recent community posts

I like the camera positioning and the click to move mechanic. I feel like I can only move around the perimeter. I'd like to be able to walk around the walls you built.

I like the click to move mechanic. Only critique is it only moves in one sequence like I can't move where I am facing with the camera. Otherwise pretty cool. Via Chanse

I like that each spot can have more than tile. It would be cool if there was a UI element to say how many tiles each slot was currently holding.

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I think the inventory could have a little more to the tile-based theme, but I think it's a unique concept with inventory systems because the inventory slots are sorta like tiles.

the ratio between the heal and damage is nice. I do wish if there was some signs or text to show the buff increases or what amount did the guard do

WesBoii: I realy like how its rpg content and its a cool and simple to follow game I like the roulette being a way of incressing the players hp.  I wish the roulette would add something to the enemy to build that like player choice and reward and risk idea but other then that its a solid game.

HurriHydra: I think this game has a nice RPG aspect to it and I feel like the roulette is an interesting touch. I feel like its a bit buggy though but I see a lot of potential in this. Awesome game, the additions I would suggest would be to make roulette have a more interesting impact on the players gameplay! :D

I like the concept! It felt a little unbalanced with the amount of damage the player takes vs the enemy. I think adding some movement or more obvious HP updates would help.