Where would we access the debug room after putting the "debug" text document in the house folder?
DebaReroll-MP4
Recent community posts
thank you but i tried that and it still doesn't work!!
(i'm pretty sure the error it gave me is the same but here it is anyway becuz idk anything about coding..
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_compiler:
unable to convert string "
" to float
at gml_Script_imported_enemy_integrity_check
############################################################################################
gml_Script_imported_enemy_integrity_check (line -1)
gml_Script_import_files_from_directory
gml_Script_scr_import_datafiles
gml_Script_anon_gml_Object_obj_compiler_Create_0_5_gml_Object_obj_compiler_Create_0
gml_Object_obj_compiler_Draw_75
i cant boot up the game with any of the mods i downloaded, as soon as i put all the files in their respective folders and turn on the game it crashes!! help!!!
crash log below
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_compiler:
unable to convert string "
" to float
at gml_Script_imported_enemy_integrity_check
############################################################################################
gml_Script_imported_enemy_integrity_check (line -1)
gml_Script_import_files_from_directory
gml_Script_scr_import_datafiles
gml_Script_anon_gml_Object_obj_compiler_Create_0_5_gml_Object_obj_compiler_Create_0
gml_Object_obj_compiler_Draw_75