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DeathfallKnight

12
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1
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A member registered Jun 13, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the feedback. Glad that you enjoyed the game.

Yes!!! We wanted to introduce a whole elemental mutation enhancement system for the weapons that just didn't make the cut. We ended up having to scale back quite a bit. Thanks for your feedback!

Thank you! Glad that you enjoyed your experience with our game!

We really wanted to add a grenade launcher but ran out of time.

The game feels really great to play.  Great job.

Nice concept, congratulations on your first game jam. Control felt smooth. I felt myself getting lost in the atmosphere while I was playing this, forgetting that I was racing at all. 

The game was fun to play. I did not really feel the need to sneak around so I missed the stealth part of the game. I enjoyed fighting the enemies and how aggressively they came after the player once "seen". An easy game  to pick up and put down. Good work, as others pointed out a lot to build towards. 

Nice job. A solid base to build on.

Fun game. Music is nice and relaxing, the gameplay is straight forward and easy to understand. I did have an issue while trying to move my Yips when they were placed in the top left hand of the screen due to the UI tooltip on the Yip. Great job dev team.

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Thank you so much!!!

As for the theme, the weapons themselves were mutated to fire projectiles. The enemies were combinations of lab test plants and animals that mutated due to Larry's experiments in the mutation machine . We had grandiose plans for the mutations the player underwent that would effect the weapons etc... but time was not on our side. 

I am very glad that you had a good experience!!!

The audio and visuals are very nice and crisp. The gameplay took me a bit to get into but there is a lot to grow from what you have here. Nice job.

Solid soundtrack. I find the enemy behavior very interesting, in a good way. The player felt a little sluggish and could use some more love.