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Death by Proxy

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A member registered Feb 04, 2022 · View creator page →

Recent community posts

The Slender format works great for testing purposes. When you’re really just exploring options there’s no reason to build everything from the ground up just to make a functional tester, right? But it sounds like you’ve got some good ideas for what it’s all going to become, and that’s awesome. Keep at it. ^__^

I love the aesthetic of the broken camera lens, but the tracking jump is very disruptive and disorienting in a way I don’t find fun. I think this one shows a lot of promise, but personally I hope that the more dramatic tracking effects are left out of whatever becomes of this title.

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Honestly, I don’t think a mechanic like this would help in a game that relies on speed to win. In order to secure all the windows, you have to really scramble for the flashlight and the basement to get the boards. Adding a mechanic where there are text prompts and additional steps (i.e. finding the batteries, getting a prompt to enter the inventory, add the batteries to the flashlight, etc.) *every time* you have to start over would likely cause more problems than it solves, and make the gameplay tedious.


That said, hotkey assignment is useful when an inventory isn’t intuitive or vital. So it may be more useful to simply present hot key reminders (like space bar for turning the flashlight both on and off) in future titles.