Thanks! I'm work mad hard on polishing the level and graphics. I got team members now that are making the sound track and characters. It's all coming along nicely. I couldn't be happier.
dearthdev
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I think you got some weird loading bugs. The game sat at a frozen grey screen for over 30s after launching. Windows asked me if I wanted to kill the process because it's not responding. Same thing happened when I loaded into the level and it kept micro freezing for a second or two as I walked around. I alt F4'ed after reading the cringe dialogue. Sorry.
Thanks for the feedback. Some of those bugs I think I fixed in version 2.1. Like the getting stuck on rails and the timer not counting down. Were you playing on version 2.1? I don't find it too hard to move my left hand from WASD to ZXCV and back. I'm not sure what an alternative would be. I'm just using the controls scheme from the SSX games and trying to map that from gamepad to keyboard. Eventually people will be able to remap keys if they want something else. Thanks again for the feedback and the crash files. I've not heard anyone have crashes but I have heard about the other problems you've had. I'll be interested to look at the crash reports.
Thanks for the feedback was very insightful. I added dynamic FOV to try and communicate that the offroad slows you down. I will try making the slow down more impactful and the FOV change larger. Also, crouching makes you speed up but turning interrupts your crouch. I think your right that I should have you stay crouched but with reduced turning.
I feel like I worked so hard between this demo and the last one but I'm really not happy with things. Like you said the level and animations are subpar, really most things feel subpar. I guess that's a step up from the last demo which everything felt like shit.
Guess I have to work even harder to make it good.
- it will be possible to fail a trick and crash head first into the snow?
Yes, I will tackle that shortly. I've been discussing with some friends how that will work from a technical standpoint.
- it will be possible to chain multiple tricks together to get even higher scores?
Not sure if you mean multiple tricks in one jump or holding a combo across multiple jumps but both will be possible.
The next demo is November 4th and should have both of these features. However, I don't think getting off the snowboard will ever be a feature.