Hey I have a question.
Are all the enemies undead or does the knight's spell/skill hit every enemy regardless and it's just flavor text?
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A member registered May 13, 2021 · View creator page →
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Hey, fun short game!
Some of your triggers for events can be skipped over and repeated. The cowboy and flower quest I skipped by collecting the flowers without knowing about it, if you press E on the bell a couple times the end screen animation flashes on multiple times (essentially resetting the start of the animation).
Some of your triggers for events can be skipped over and repeated. The cowboy and flower quest I skipped by collecting the flowers without knowing about it, if you press E on the bell a couple times the end screen animation flashes on multiple times (essentially resetting the start of the animation).
I kinda digged the old system a little better but there were points where I was leveling up and wasting those opportunities because it would mean replacing one of the skills I already had. I like the newer level up system more, it allows for way more customization of units.
The stamina system is interesting but I feel like they should also recover health if a unit doesn't go on a expedition.
Gameplay loop is still solid and I love the dialogue and noble family system.
The stamina system is interesting but I feel like they should also recover health if a unit doesn't go on a expedition.
Gameplay loop is still solid and I love the dialogue and noble family system.
I can see where you're going and it looks fun
here's my playthrough:
Note
Notes:
I didn't show it in the playthrough but there was one time where I got clipped into the attic door unable to get out, luckily I had the key at that time and was able to interact with the door
Vector spex already said the important parts
could you add to the dialogue after getting the speaker, that she means the downstairs tv and not the one in her room? (This is a more personal note)