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deafrocket

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A member registered 73 days ago · View creator page →

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This is the full changelog of what was added:
# Major Changes/Addition
- Reworked: "World Data Structure" Your old saves won't work anymore with this update.
- Added: "Open and Enter", "Open, Enter, Close", and "Open, Enter, Lock" button to the door focus which makes travelling easier and faster.
- Added: "Menstrual Cycle and its Moodlets" The menstrual will have the four phase (Menstrual -> Follicular -> Ovulation -> Luteal) which just like age life span, the duration can be adjustable to your liking!
- Added: "Pills and Condoms" Please, don't impregnate everyone.
- Added: "Pregnancy and Delivery" You or the NPC can now get pregnant!
- Added: "Pregnancy System" There are two things:
- Male: The male player/npc has two new fields; `virility` which acts as the chance multiplier and `volume` which acts as the amount and how long the load will survive inside the...
- Female: `cervix` this stores anything that is spilled which also calculates and manages the decay.
- Added: "Pill System" I'm still a bit conflicted with how I implemented this so, I need your suggestions! What I've done is, when taking it for today, it will give you an immidiate 25% protection. The next day of your intake will give you 75% and the third will have you 99% which is the max immunity. Though, if you stop at any tier, it will drop at its previous (75% -> 25%) Is this system too cruel? Would want to hear your thoughts!
- Added: "Traits and Menstrual" Traits also plays a role in your fertility! Then the menstrual cycle tells your chance of conception.
- Added: "Contacts" Now, you can chat with your friends or partners through your phone!
- Added: Block, Favorite, and Sorting features in the 'Contacts'
- Added: "Essentials Furnitures During Map Generation" Now, your rooms won't be randomly populated. They will be populated with essential furniture first, then the system will find suitable furniture to add, creating uniqueness for every room in the world.
- Added: "Map Presets" You can now choose a variety of map presets ranging from 'Age' to 'Lots'!
- Added: "Name Randomizer and Charactacter Randomizer" You may now randomize your name or your whole character by gender or randomize as all.
- Added: "Groceries" A new service in your phone where you can order items online.
- Added: 70+ New Items!
- Added: 20+ New Recipes!
- Added: 4 New Moodlets!
- Added: New sliders in world creation for Menstrual and Pregnancy content!
- Added: New birthday interaction!
- Added: Game Texts (100+ Lines)
- Added: Sex Texts (100+ Lines)
- Added: Location Texts (10+ Lines)
- Reworked: "Cooking System" Now, you will have a chance to burn some homemade meals if you don't work on your cooking skills! On your first try, you will always have burned food, but don't worry! Try again, and it might not be! Burned or not, you will still gain experience.
- Reworked: "Recipe" As your cooking skill upgrades, you will know more recipes too! The higher your skill upgrades, the more recipes you know! You can also learn recipe by watching cooking show or buying a recipe book (later feature)
- Added: "Multiple Skills" Added 6 General Skills and 5 Sexual Skills. Placeholders for now.
- Added: "Trait's Skill Buff" Traits like `Clean` and `Athletic` give the entity a `level 4` starting skill. These give you an advantage at the start of your game!
- Added: New Lots = Restaurant, Fast Food, Business/Company lot, and Hospital! (Most are just placeholder yet and have no function)
- Reworked: "Character Creation" No need for step by step procedure! Changed a lot of UI for better accessibility and ease!
- Added: "Passage History" A slider to adjust how many text/history you want to store from your world! These are the text that appears in your screen during gameplay so you can read more far off. To check this, enter your world and head to the settings and find the game tab and set your preffered value!
- Added: "Cheat Console" Try cheating your way in the game by typing 'morgan' in the grocery's search bar.
- Tweaked: Relationship required values was reduced by 15% for a bit generous balance
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# Bugfixes
- Bugfix: A delivery bug where the delivery NPC cannot be interacted because it's using an old connection from the game before the simulation update.
- Bugfix: "Cook" Not consuming utensils from your pantry cabinet! Now the plates, spoons, and forks will be consumed from your pantry cabinet when you cook! With that...
- Bugfix: "Dish Washing" Not returning the washed dishes back to the pantry cabinet when you leave them in the sink and wash them there. (Reminder: washing dishes directly instead of leaving them in the sink first will have the washed dishes return to your hands instead of your pantry cabinet)
- Bugfix: "Birthdays" I found some bugs here as it was still unfinished and rushed during the release of V022. Now, notifications and greetings should work properly. NPCs now have random birthdays too instead of all having the same birthday, which was happening after generation.
- Bugfix: "Ownership and Door Status" Sometimes ownership was not working, and sometimes the door couldn't be unlocked. Some minor bugs I encountered during these implementations.
- Bugfix: "Storage and Inventory Actions" Stacking and Placing items/untensils are still incomplete but it is fixed now. If you still encounter some bugs, feel free to let me know!
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# Minor Changes/Addition
- Tweaked: Replaced verbose looping debug prints with concise milestone prints
- Tweaked: Entity article text parsing and case sensitivity logic in sex and interaction modules
- Tweaked: Container content extraction logic
- Tweaked: "Performance From Simulation" I wrote some code that isolates the computations from the main thread so it doesn't lag the UI during simulation. (The debug logs were one of the main culprits.) So, in short, they now work in the background!