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Dead SM

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A member registered Mar 05, 2018

Recent community posts

Excited to see what you have cooking and glad I could give some feedback!

This demo is a faithful callback to the Master System era, and I really appreciate the artistic choices that reinforce that retro feel. Details like locking the player during sunrise, avoiding cluttered tutorial UI, skipping objective markers, and including a manual for the move list all help sell the aesthetic in subtle, effective ways.

There’s a lot of potential here to play with player expectations, especially by bending the "rules" of retro limitations when least expected. I caught hints of a subtle horror tone, and I’m curious if that’s something you plan to explore further. The ominous death message about enemies remembering you, shopkeepers reacting to your death, and their annoyance when you don’t buy anything all suggest something deeper. Whether or not you lean into that, it’s intriguing.

The highlight for this demo is your sprite work. Every character has a clear emotion and looks fantastic in this retro sprite style. I want to see more of the characters as the closeups seen in the shops are great! My favorite design overall was the Ratmatrix.

The only bug I found is one that locks the player in a sprite facing left when hit. 

My biggest piece of feedback is about the adult rating. I might’ve missed something, but I wasn’t sure why this was labeled 18+. The content I encountered (like egg-laying or the Ratmatrix outfit) felt more like tasteful nods to fetish aesthetics than overtly sexual or grotesque material. That said, I think you might run into mismatched expectations. Some players may assume it’s a sex game and feel let down, while others might expect a general audience experience and get blindsided by adult content later. If you’re planning to lean further into adult themes, I’d suggest signaling that earlier so players know what kind of experience they’re stepping into.