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DDraiman

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A member registered 3 days ago

Recent community posts

I found that Godot is the most flexible but requires some coding still. GDevelop is by far the most easy to start with since the coding is basically in English. It’s Event -> Action based.

Simplified Example:

In Godot to do something at the beginning of a level you have to crate the level scene, add a script to it, and override the _ready() function then add code there.

In GDevelop you go to Events and click to add event “At beginning of scene” -> click to add the action you want.

However, certain other more common but slightly more complex functionality is clunky in GDevelop. Like making something happen when a value changes.

My recommendation is to learn GDevelop for a day (really all you need to get the feel) and see if you like it. If not -> Godot.

Hope that helps 

She says “thank you for the advice <3”.

She had some ideas already and we can’t wait to start. She is going over some more courses for PixelArt in preparation for it.

Hello.

My 9 year old daughter is an avid gamer and she loves JuniperDev and her videos.

I am a software engineer for over 10 years now with some knowledge around GameDev. She started learning Pixel Art recently. She wants us to try and participate in the game jam where she will work on the art and I will work on the code.

Any tips for us as first timers? How can we prepare? How can we use our time during the jam wisely to be able to submit something?

Thank you!