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dderrick

9
Posts
1
Topics
A member registered Nov 24, 2020

Recent community posts

Excellent. The game information can be found at www.grimmvale.com - you can both wishlist and try out a playtest demo of the first 4.5 hours of gameplay.  Cheers!

I am asking if  can use this asset pack (which I paid for) in a commercial game.  I could not find an EULA anywhere in the download, so I figured I should confirm if this is an OK usage for this asset pack here. This is an example of the intended use (note, I changed the hue of the image). Let me know either way - thanks!

I posted about a bug in the plugin, but it is just a plugin conflict.  Once I figure it out, I'll come up with a solution, and then I'll try to share with you my fixes to this plugin.  Cheers!

One more thing to add about the minimap - it doesn't work when I compile my game to an android phone.  I get the events on the map, but not the underlying map

Thanks!  These fixes will take this minimap to the moon!  It is already such a wonderful addition to my game.

The minimap is AMAZING, and you fixed the last bug fast. But alas, I found more bugs.  I hide secret rooms in my game behind black events, but those events are not full opacity.  They also don't layer right and so they reveal what is hidden beneath. Two layering issues - the edge-fade for each even doesn't overlap right, and the edge of screen doesn't have events overlap at all.  These will be 3 sections of code. You can see all three issues clearly in this screenshot...

It seems to work with galv layer graphics for me.  Also, and very importantly, it runs off the map that is *displayed*, not just the tileset - so secret rooms stay secret!

AWESOME!!!

Is it possible to get a marker (character, monster, etc..) zoom that stays the same size relative to the *game map* rather than the *mini map*.  It is just about the last thing I need to make this minimap perfect!