Hello, I am using the newest version of Terrain3D and Assetplacer. Placing assets on the terrain3D does not snap it to the surface correctly, it seems to be jagged/steppy based on the Terrain3D vertex placement. Your documentation asks to "enable Debug Collisions in the Inspector", but I do not see such an option in the current Terrain3D version.
ddelpercio
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A member registered Mar 29, 2024